Help with importing models into unity

Eaglekun

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So whenever ive found a neat model in say sketchfab I want to bring into VAM i always have the issue that when i import it into unity it doesnt have textures applied or materials and i have to manually apply the textures and make materials. which for simple models is fine but some complex models with LOTS of materials can be a real pain in the ass. Anyone experienced with this know how i can get the models to load in with the textures it already has applied onto its own materials?
 
Try use this .glTF exporter for Unity :
https://github.com/ousttrue/UniGLTF

Sometimes this is good for automatically applying textures to the material. But sometimes it get some troubles and u should reapplyed textures manually.

For Installation :
-> download "UniGLTF-1.27" from github release -> on Unity click Assets -> Import Package -> Custom Package... -> Choose "UniGLTF-1.27" -> Import all

66665.JPG



For import :
UniGLTF-1.27 -> Import -> choose .gltf .glb to import -> choose place for create a separate folder for the imported model/textures/materials
-> on model choose standart material -> all textures should placed on their Albedo-Metallic-Normal

66667.JPG
 
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