Like I showed in my second post, it is the smooth passes that Vam does which flattens this area. I just imported the g2f base mesh from daz3d and selected these edges (the 4 vertices for the main face and the two in the middle of the tragus.)I extended the area to exaggerate it so that the vam smoothing pass wouldn't completely level out the geometry.
View attachment 369921
I'm not sure what you mean by why it doesn't work when you try to make it? it may be because I knew I had to exaggerate the morph beyond how I wanted it to look, as vam would smooth it out.
If you mean making morphs more generally, check out this guide.
Works with Blender 3.6 and lower! This guide will teach you how to shape the model mesh in any way you want using the sculpting tools in blender. Easy to follow along with. Click by Click guide for dummies. 47 pictures in total. Hit me up on...
hub.virtamate.com