Hi all. I have learnt how to bring VaM morphs to Blender and back. I am now looking into sculpting. While I have been able to perform minor tweaks with no problems, I am now wondering about how Blender knows the anatomy of the model/mesh.
For example, if I take an arm and deform it so that its length becomes half, how are Blender and DAZ going to know where the elbow, fingers etc. are now?
I have played around with Blender specific models and they seem to have information about bones. In G2F imported object, I only see the information about vertex groups and textures in the Collection menu.
It's a bit unrelated to VaM directly so sorry about it. But I was hoping someone who knows could educate me. Thanks.
For example, if I take an arm and deform it so that its length becomes half, how are Blender and DAZ going to know where the elbow, fingers etc. are now?
I have played around with Blender specific models and they seem to have information about bones. In G2F imported object, I only see the information about vertex groups and textures in the Collection menu.
It's a bit unrelated to VaM directly so sorry about it. But I was hoping someone who knows could educate me. Thanks.