• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
HairLetLoose

Plugins + Scripts HairLetLoose

Download [<1 MB]
THANKS! That is really GREAT, I was waiting for this a long time.
I tried it with prestigitis hair 20191213 and the hair was a little bit 'pumping'.
Can you please have a look at it.
 
THANKS! That is really GREAT, I was waiting for this a long time.
I tried it with prestigitis hair 20191213 and the hair was a little bit 'pumping'.
Can you please have a look at it.

Yeah, I just noticed this issue myself with a different hairstyle. Some hairstyles are not correctly added to the plugin. Will try to get this fixed soon!
 
everlaster updated HairLetLoose with a new update entry:

1.0.1: Bugfixes, ignore body hairs

  • fixed issue with hairstyles not loading properly in the plugin when there are duplicates (either multiple var versions of the same hairstyle, or multiple copies from different sources)
  • the notification about painted rigidity having been disabled is now shown correctly in the plugin UI
  • the plugin now ignores all hairstyles that have the following Region tags: "genital", "arms", "full body", "legs", "torso"
    • if you notice some body hair being recognized by the plugin...

Read the rest of this update entry...
 
This is great, and thanks for sharing it freely. It works really well in many contexts that otherwise look rather janky.

I have noticed one small bug, though. If I disable this plugin, upon saving and reloading a scene, this plugin somehow re-enables itself automatically. In other words, disabling this plugin doesn't "stick" across scene save/load.
 
Back
Top Bottom