When you animate "rescaleObject" it causes sim'ed objects like hair and clothes to do a "reset" every frame which can look really weird. For example if you want to animate a character who grows from 5 to 6 feet tall. It would be nice if there was a way to avoid or reduce this.
In one of the old versions there was a "bug" where hair didn't rescale when "rescaleObject" changed and it simulated just fine when the character grew.
Could a switch be provided to turn off this reset-sim behavior? If it could be turned off and done manually after the animation was done that would be great.
It would also be kind of cool to have a mode for clothes where the clothes don't rescale/reshape with changes to the character's "rescaleObject" or other morphs. So for example you could put some loose clothes on a 5 foot tall character, animate her up to 6 feet tall and see the clothes get tighter instead of resetting/rescaling.
There might be side effects to doing this, but if the "resetting" could be switched on and off at least we could experiment with it.
In one of the old versions there was a "bug" where hair didn't rescale when "rescaleObject" changed and it simulated just fine when the character grew.
Could a switch be provided to turn off this reset-sim behavior? If it could be turned off and done manually after the animation was done that would be great.
It would also be kind of cool to have a mode for clothes where the clothes don't rescale/reshape with changes to the character's "rescaleObject" or other morphs. So for example you could put some loose clothes on a 5 foot tall character, animate her up to 6 feet tall and see the clothes get tighter instead of resetting/rescaling.
There might be side effects to doing this, but if the "resetting" could be switched on and off at least we could experiment with it.