Dividing clothes in adressable categories

rernat

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rernat
To deal with clothes within scenes it would be a cool thing if every piece of cloth is associated to a category. Lets say: Up out (Jackets etc), Up mid (Shirts etc), Up under (bras etc.), Down out (pants etc.), down under (panties), belts, hats, stockings, shoes and additional accessory slots.
If those categories would be adressable from a persons atom e.g. to load with path, simulation on/off, undress on/off, load preset with path etc. one could create alot of interactivity.
Imagine clothes which become dirty by trigger (thats atm only possible for the actually worn cloth) or get to simulation state. Thas possible right now but only for the actually worn pieces of clothes.
By this we could give for example commands to remove bra independent of which clothing set is loaded to a scene.
 
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