GlassBody Sample

Scenes GlassBody Sample

Feel

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Hello, author~
I like the scene you made very much , but there are some problems when I use it.
When performing character replacement or character deformation replacement, the prosthetic character in the scene execution will move abnormally~
I don’t know if you have it when you test it yourself This problem arises, thank you for your response
PS: To add, reloading the prosthesis after saving will cause abnormal movement
 
Last edited:
Hello, author~
I like the scene you made very much , but there are some problems when I use it.
When performing character replacement or character deformation replacement, the prosthetic character in the scene execution will move abnormally~
I don’t know if you have it when you test it yourself This problem arises, thank you for your response
PS: To add, reloading the prosthesis after saving will cause abnormal movement
Thank you for reporting.
This was created as a sample and worked into one personal look.
I'll try swapping looks.
 
hi. I did an experiment according to your report.
But no problem arises.
It would be really helpful if you could send me a screenshot of your problem.
Please attach that screenshot.
1687542414.jpg
 
hi. I did an experiment according to your report.
But no problem arises.
It would be really helpful if you could send me a screenshot of your problem.
Please attach that screenshot.
View attachment 260654

Hello author ~
I'll give you the problem scene directly, so that you can know where the problem is by looking directly.

MEGA

I briefly describe the problems I encountered:
It's all normal under the original condition, but after loading and modifying the archive. There is something wrong with reloading (abnormal action)
 
Hello author ~
I'll give you the problem scene directly, so that you can know where the problem is by looking directly.

MEGA

I briefly describe the problems I encountered:
It's all normal under the original condition, but after loading and modifying the archive. There is something wrong with reloading (abnormal action)


1687611137957.png

Thanks again for reporting.
Your problem is very simple.
The problem was caused by the character's name being changed.
The plug-ins I created look for a target by name.
The default name is Girl. So that there is no problem
After changing the character, you can change the name to Girl.
Happy VaM.
 
Author, I'm sorry~
I overlooked this point, I noticed it, but my problem is that the prosthetic character's movements are abnormal

The main issue is that after changing the character, it is normal to perform actions without reloading, but after loading, the action is stuck and executed in place.
Thank you again for your answe

MEGA
PS: I recorded a video by the way, I hope it can help you understand the problem more intuitively
 
Last edited:
Author, I'm sorry~
I overlooked this point, I noticed it, but my problem is that the prosthetic character's movements are abnormal

The main issue is that after changing the character, it is normal to perform actions without reloading, but after loading, the action is stuck and executed in place.
Thank you again for your answe

MEGA
PS: I recorded a video by the way, I hope it can help you understand the problem more intuitively

1687619535060.png

Hi Guy~
This problem has the same cause.
All of my plugins find targets by name.
Renaming causes problems.
Please do not change the name if possible.
 
Hello author ~
I saw your response, thank you in advance.

So if don't change the name, there won't be this problem, okay.
I'll try to keep my original name, thank you
 
Hello author ~
I saw your response, thank you in advance.

So if don't change the name, there won't be this problem, okay.
I'll try to keep my original name, thank you
Thank you very much for your interest.
I hope you have a good vam. ^^
 
Feel updated GlassBody Sample with a new update entry:

Added voice setting function

Added voice setting function
View attachment 270808
A function to utilize the voice control function provided by the following plug-in has been added.

Read the rest of this update entry...
 
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