• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Fluid Surface Sim

Plugins + Scripts Fluid Surface Sim

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Skynet

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Skynet submitted a new resource:

Fluid Surface Sim - Fluid surface with GPU simulated waves & ripples, with curve handles shaping feature.

-- Description:
- A remaster of my previous CPU based simulation Height field water plugin, Now with GPU simulated waves & ripples, better usability & customization.

-- Contents:
- Main var package: FluidSurface script files & .assetbundle file containing surface shaders & compute shaders.
- Extra var package: simple demo scene.

-- How to use?
- Load FluidSurface.cslist on an empty atom or CUA atom...

Read more about this resource...
 
Amazing work! Couldn't believe my eyes when I've seen those handles, exactly what I needed for some bathroom scenes.
 
This looks great but sadly causes some issues in VR, the refraction behaves weird and even if you turn it off there are some strange artifacts in the eye when looking at the water.
 
This looks great but sadly causes some issues in VR, the refraction behaves weird and even if you turn it off there are some strange artifacts in the eye when looking at the water.
Yeah, it's cool but def a bit off-putting for VR users. I was hoping this had the potential to supercede PluginIdea's water plugin, but I think that might still be the VR standard. That one also has the really cool "underwater" features.

To be fair, this is a free offering and still pretty cool, not to mention from a creator who rarely misses otherwise. I'm interested in how it might evolve.
 
Ooh, fast fix.

Also I hadn't realized what those curve points were for when I first tried it out! Custom shaping is pretty big...so many "pool" or "bath" type shapes in various environment CUAs that you always have to accept some excess surface area on for the other water plugin, but not with this. ☺️
 
Hello, thanks again for this amazing tool!
I'm working on a scene that requires an opaque, milky surface. I tried fiddling with all the dials, but could not push them far enough to create this effect. Could there be an option to extend the range of the dial (like in many morphs/geometry dials)?
 
Skynet updated Fluid Surface Sim with a new update entry:

update v3

-- New features & Improvements:
- Full support for Vam scene lighting parameters & vam native skybox reflections.
- Regrouped Material tab UI elements.
- Adjusted default settings & increased wave height slider max value to 4.
- Increased base speed of Fine noise normal.
- Pausing simulation will now also pause wave normal texture animations.

Read the rest of this update entry...
 
Hello, Thank you for this wonderful plugin.
However, I've noticed a problem when adding the CUA Skyboxes from Spacedog: the water surface shifts upwards and the simulation stops.
 
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