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    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

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Fixed (FIXED in 1.21.0) Unloaded appearances are not freeing the memory

nerfthenebel

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Aug 16, 2022
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After changing some appearances, my pc is crashing due to all 32gb ram being used by VAM, maybe I am missing some feature to unload it from the memory, but it's still very bad.
 
After changing some appearances, my pc is crashing due to all 32gb ram being used by VAM, maybe I am missing some feature to unload it from the memory, but it's still very bad.
Vam leaves unused assets in memory by design, for faster loading if they are re-loaded. It's supposed to unload them when/if RAM runs short, but sometimes it doesn't.
If you go the the persons "control&physics 1" tab, you'll find an "unload inactive objects" button.

Unfortunately, there's no setting to force the unloading of unused assets. But with 32GB, it's rare that all your Ram gets used up.
texture unload.png
 
Last edited:
A memory optimizer was added in 1.21.0 release which can enable auto-unload of unused items on preset and scene load.
 
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