VaM 1.x Finger stretching during animation fix

Threads regarding the original VaM 1.x
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May 26, 2026
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Hey there. ive been having an issue where the finger tips seam to not follow the hands durnig th animation.

the fingers stretch from the finger tips while the hand moves normal


i tried using defalut model. deactivating plugins like "shakeit" and "betterbends" on the person atom
looked throught timeline and made sure that no finger morphs might be active the entire time


but no progress so far
 
Please provide a screenshot. In some cases, a morph for fingernails will conflict with nail clothing. If the model has both, try zeroing out the morph, or delete the clothing item.
 
It’s looking like this.

Don’t think I have any nail clothing on.

In had the same problem when setting appearance to default in this scene.

I know this one character morph has issues with the hands generally so I thought that be the case but when even the default morphs started screwing around I was completely confused



I’d assumed this would be a common issue I’ve had it happen a few times before but it got fixed with a game restart. Not this time though:(
 

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I've seen some models where the hands were screwed up because the morph was merged with active pose morphs that were not excluded from the body morph. It's possible the scene is screwing the model up. Hard to tell.
 
I seen this before when I have the VRAdultFun.Hand_Animator plugin active. It sometimes caused this for me where I see same extra strechy fingers, often when VAM physics rate was 60hz. Disabling plugin fixed it for me.
 
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