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Solved Few different questions.

VaMGoodGame

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1) In VR, using either embody and/or just the default hands; is there a way to grab either a 'grab point' that's been attached to a person atom or one of their nodes, and keep it in place even if let go of?
Does "Allow grab + trigger hand toggle" in VR 1 settings maybe do this or is that something else?
The point here is to use leap motion hands and remain locked to a node even after letting go of the pinch grab, probably deactivating it again by toggle/pinch grabbing it again I'm guessing.

2) Is there a way to merge one person atom's head with a different one's body? I think I've heard of this.
What is the recommended plugin (I'm guessing would be needed) for this?
And is there a different plugin for fixing the problem where the textures mesh at the merge point, or a good head/body merge plugin that includes this?

3) *Sorry about plugin question, I assume everybody uses this one so I am not a complete DB asking here instead of the plugin page* I have tried a bit of testing with getting snug to have my hands closer while using embody, I am having difficulty, I feel like its not making much difference regardless of putting the anchor point setting things to max one way or the other. I see something about "the wizard is recommended if you don't understand how snug works" which I definitely do not, but I can't find the wizard either.

4) *Again, sorry about plugin question, I figure almost everyone uses this one though.* "Audiomate" by "dub"; I can't figure out how to get the queued audio to play, unless oddly enough I trigger the mouth with something, literally I can only figure out how to start the next queued audio by sticking something in their mouth LOL. Also it works when I open the menu again too. It is funny but I'd love to be more knowledgeable on how to get it to just immediately play the next track. Would love to know what settings to change so that it's just immediate. I did try the immediate playback (?can't remember name of it) option and all the ones in that same area of that tab in settings (always queue, and all those ones).
 
1 - So having a toggle instead of drag. Not that I know of.

2 - You need a head morph and a head morph that goes from the vanilla model. If you have a modified look and you want to ADD the model on it, it's gonna be problematic. You need both a body and a head morph. Textures should work and not have a seam issue, unless you're using different textures. There's no plugin fixing different texture, just you painting them ;) (or finding proper textures)

3 - Sadly I don't know snug

4 - I don't know Audiomate enough to figure out your issue here, never had any issue triggering it. With plugins issues you can try on the actual plugin discussion, people tend to help there.
 
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1) In VR, using either embody and/or just the default hands; is there a way to grab either a 'grab point' that's been attached to a person atom or one of their nodes, and keep it in place even if let go of?
Does "Allow grab + trigger hand toggle" in VR 1 settings maybe do this or is that something else?
The point here is to use leap motion hands and remain locked to a node even after letting go of the pinch grab, probably deactivating it again by toggle/pinch grabbing it again I'm guessing.

2) Is there a way to merge one person atom's head with a different one's body? I think I've heard of this.
What is the recommended plugin (I'm guessing would be needed) for this?
And is there a different plugin for fixing the problem where the textures mesh at the merge point, or a good head/body merge plugin that includes this?

3) *Sorry about plugin question, I assume everybody uses this one so I am not a complete DB asking here instead of the plugin page* I have tried a bit of testing with getting snug to have my hands closer while using embody, I am having difficulty, I feel like its not making much difference regardless of putting the anchor point setting things to max one way or the other. I see something about "the wizard is recommended if you don't understand how snug works" which I definitely do not, but I can't find the wizard either.

4) *Again, sorry about plugin question, I figure almost everyone uses this one though.* "Audiomate" by "dub"; I can't figure out how to get the queued audio to play, unless oddly enough I trigger the mouth with something, literally I can only figure out how to start the next queued audio by sticking something in their mouth LOL. Also it works when I open the menu again too. It is funny but I'd love to be more knowledgeable on how to get it to just immediately play the next track. Would love to know what settings to change so that it's just immediate. I did try the immediate playback (?can't remember name of it) option and all the ones in that same area of that tab in settings (always queue, and all those ones).
2/ Use the morph merge and split plugin on the two characters, saving the head and body morph for each. (You will need to restart/reset vam for the new morphs to show up when you are done.) Load the character that you want to use the face textures of and zero all morphs, then add the respective face/body morph you just saved.

If the models are using very different skin textures (and if you want aspects of both) you may need to customize them outside of vam to get the face and body textures to blend together, it depends how detailed you want to go.

 
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