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Eyes off center? Is it Rigging? how to fix?

RonBurgundy

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Sep 22, 2020
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I have a look that when you are looking at dead on, the eyes appear normal but when at an angle and she is trying to look at you, the EYES don't rotate within the sockets, they move on a slightly different axis so that they sink into the head or pop out slightly.

I'm assuming that this has to do with the bones and rigging or something but have NO idea how to resolve.

Acomparison with a "normal" look, it is the worst when she's looking upward
1751869928595.png


More close up This is dead on/normal
1751869304326.png


And at an angle, you can see a gap on the right side of the eye and the entire eyeballs slightly moved up within the head rather than rotate so you can't see the Iris anymore
1751869417285.png
1751869456363.png

1751869512486.png


what can i do to fix this?
 
Last edited:
Check the morphs used in the eye, pupils, face and head morphs. Could be caused from an expression but I never had an expression morph do that.
 
I have a look that when you are looking at dead on, the eyes appear normal but when at an angle and she is trying to look at you, the EYES don't rotate within the sockets, they move on a slightly different axis so that they sink into the head or pop out slightly.

I'm assuming that this has to do with the bones and rigging or something but have NO idea how to resolve.
There are a couple of things that can cause this, and unfortunately there isn't anything to fix it from within vam that I know of.

If it is as you suspect (which it probably is from the images, the mesh from the eyes is offset from the rigging), if you have the morph/transfer the morph (using Vam2Daz https://hub.virtamate.com/resources/vam-to-daz-2.888/), you can fix it in Daz with this method.

 
You might try this morph fixer:
 
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