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VaM 1.x Eye morph issue

Threads regarding the original VaM 1.x

Verytoxic

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Anyone know how to fix eyes after converting genesis 8 morph to genesis 2?

1770222758.jpg
 
Try this one:
 
Try this one:
I did but it just copied the morph and the problem remained. Ill give it another try though
 
I had a similar problem, although not originating from Genesis 8, but maybe it will help in your case, too. I used a morph called "Eyes Depth" from this collection, not the internal one:

There are also some other morphs which could work, like "Eyeball Depth DD", or in case of emergency you could create a custom morph in Blender.


 
Last edited:
If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of position then you can export the obj from daz, open it in blender to manually reposition the eyes in edit mode, then remake the morph with that new shape. If the problem is the eyes are no longer aligning with the models bones, you can adjust rigging to shape with erc freeze. That should fix everything.

Reset geometry shape.

Fix the rigging.
 
I had a similar problem, although not originating from Genesis 8, but maybe it will help in your case, too. I used a morph called "Eyes Depth" from this collection, not the internal one:

There are also some other morphs which could work, like "Eyeball Depth DD", or in case of emergency you could create a custom morph in Blender.


View attachment 563710
thanks this works up to half my morph slider but if i go up more the eyes pop back out. Great idea though but at this point its out of vam hands i have to use daz/blender and stop being lazy lol
 
If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of position then you can export the obj from daz, open it in blender to manually reposition the eyes in edit mode, then remake the morph with that new shape. If the problem is the eyes are no longer aligning with the models bones, you can adjust rigging to shape with erc freeze. That should fix everything.

Reset geometry shape.

Fix the rigging.
Thanks for teaching a man how to fish!
 

Through trial and error I fixed the eyeball!!


1770278383.jpg


but now the Iris isn't a complete circle. I know I'm getting closer though I can smell it lol
1770278395.jpg
 
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