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VaM 1.x Eye morph issue

Threads regarding the original VaM 1.x

Verytoxic

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Anyone know how to fix eyes after converting genesis 8 morph to genesis 2?

1770222758.jpg
 
Try this one:
 
Try this one:
I did but it just copied the morph and the problem remained. Ill give it another try though
 
I had a similar problem, although not originating from Genesis 8, but maybe it will help in your case, too. I used a morph called "Eyes Depth" from this collection, not the internal one:

There are also some other morphs which could work, like "Eyeball Depth DD", or in case of emergency you could create a custom morph in Blender.


 
Last edited:
If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of position then you can export the obj from daz, open it in blender to manually reposition the eyes in edit mode, then remake the morph with that new shape. If the problem is the eyes are no longer aligning with the models bones, you can adjust rigging to shape with erc freeze. That should fix everything.

Reset geometry shape.

Fix the rigging.
 
I had a similar problem, although not originating from Genesis 8, but maybe it will help in your case, too. I used a morph called "Eyes Depth" from this collection, not the internal one:

There are also some other morphs which could work, like "Eyeball Depth DD", or in case of emergency you could create a custom morph in Blender.


View attachment 563710
thanks this works up to half my morph slider but if i go up more the eyes pop back out. Great idea though but at this point its out of vam hands i have to use daz/blender and stop being lazy lol
 
If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of position then you can export the obj from daz, open it in blender to manually reposition the eyes in edit mode, then remake the morph with that new shape. If the problem is the eyes are no longer aligning with the models bones, you can adjust rigging to shape with erc freeze. That should fix everything.

Reset geometry shape.

Fix the rigging.
Thanks for teaching a man how to fish!
 

Through trial and error I fixed the eyeball!!


1770278383.jpg


but now the Iris isn't a complete circle. I know I'm getting closer though I can smell it lol
1770278395.jpg
 
Through trial and error I fixed the eyeball!!

but now the Iris isn't a complete circle. I know I'm getting closer though I can smell it lol

View attachment 563800
Looking better. Brings a new meaning to "the apple of her eye".

If you reset the morph delta's first in daz to get the base G2f Eyeball shape. Set the geometry resolution to base and export that as an obj. you can import that to blender to move the eyes into place. It's annoying as the eyes have multiple layers for different materials (cornea, pupil, sclera and eye reflections.) You can hover your mouse over the eye and tap "L" multiple times (that will select linked geometry, just tap It until all of the verts you want go orange, it's easier to get all of the layers from the back of the eye if you zoom the camera inside the head.) Then only use the transform tool to move it into place without deforming the shape. You can tap "S" to scale it uniformly if it's too big or small. Do it for both eyes separately, then export the edited obj and make a new daz morph out of it and things should look right. Good luck.
 
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