Efficiently creating personalities

GordonShock

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Hello,

I really love @CheesyFX Body Language, and especially the capacity for triggers baked in.

Now, there's a lot of cool expression morphs available, as well as randomizers, that can create lively characters, but I'd like to attempt to push it further.

Setting triggers within BL is fine, but it restricts it to the plugin, and the randomizers make expressions, well, too random.

I'd love to create something that's more akin to personalities, and I'm not sure how to go about this in the most efficient way possible.

So far, the best method I can think of is to drop empty atoms, load up Float Param Randomizer, input the expression I want include, and configure a trigger in BL to enable that plugin once a stimulation level has been reached.

Am I on to something here, or is there a better way I should be aware of?
 
You know that BL has expression built in, do you? But they are not as they're supposed to be if stimulation is above 0 as I just recognized.

But before you go in deep with empty atoms, float randomizers and triggers you could join my discord and read this post from almost a year ago:
 
Expressions from Cheesy's plugin won't match your model if your morphs are "different" (like mouth proportion) because it will mess with the positioning of the teeth relative to the smile morphs he is using (just an example).

The way to go is creating custom pose morphs using morph merger. They will fit your model. Then use expression randomizer or silver expressions, or even Timeline.

I recommend, to create a personality, to create expressions for different levels of arousal, including level 0 which is basically 'idle' state. Then add expressions for each 'FillMeUp' state. Does she like handjobs? A little maybe. Maybe that's the greatest thing to her, so make some expressions accordingly.

There are more triggers. Slaps. A simple touching.

Once you are done, you won't need much randomizing as there are already plenty of triggers built within BL to create reactions that might match a person. Just a lot of backwork.
 
And to avoid overlaps of animations (what if I want to slap and at the same time touch her hand?) you will have to create conditions, using a plugin like conditional triggers. Good luck with that. Hit me up on PM if you have troubles setting it all up.
 
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