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VaM 1.x Edit CUA (i.e. remove object such as furniture)

Threads regarding the original VaM 1.x

Anand

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Joined
Mar 31, 2023
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I could have sworn that there is a plugin to allow selective removal of objects within a CUA. But for the life of me, I cannot remember the plugin. Or perhaps I am hallucinating....

Pls don't tell me that I have to do this within Unity. My brain is too retarded to learn yet another tool.

The intended use case is to import a furnished room asset as a stage for some dancing animation. I need remove one or more furniture items since they are in the way.

So if you happen to know one way or another, please let me know.
 
And this one.
 
T H A N K Y O U !!!!!

I was searching with search terms "Unity" and "editor". I never thought of using CUA. duhhhh.
 
I used the CUA editor @Geraldo pointed out to remove a bathroom stall divider from a scene because it was blocking my view. I think it still depends on having separate pieces of geometry in the CUA in order to remove them. If what you have is a bunch of shapes all glued together, where some you want and some you don't, you may be screwed.
 
I used the CUA editor @Geraldo pointed out to remove a bathroom stall divider from a scene because it was blocking my view. I think it still depends on having separate pieces of geometry in the CUA in order to remove them. If what you have is a bunch of shapes all glued together, where some you want and some you don't, you may be screwed.
Yes. Depends on how the original creator made the geometries. In my case, I was lucky in that the coffee tables were separate geometries (or a bunch of geometries) so they were removeable. A pain in the a$$ to ID them since the names are nondescript. However, I encounter a situation where the shadows are "baked" onto the floor. I think part of the floor textures (which think is kind of odd). That I could not remove. So the room ended up looking like some low rent joint where the landlord was too cheap to change out old carpet. LOL. Anyway, dim light, dark room, problem solved.
 
A pain in the a$$ to ID them since the names are nondescript

Yeah at some point on some models you drop the naming depending on the size of the enviro ^^
I mean, I'm very thorough on my end, but sometime you will find some "wallXX" which absolutely does not help to find what's what.


However, I encounter a situation where the shadows are "baked" onto the floor. I think part of the floor textures (which think is kind of odd).

It's simply a baked enviro. You can disable that in the CUA. (if obviously it's not like a weird port without bake and with shadows baked into the diffuse without proper lightmapping).
 
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