• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x Dynamically play a timeline anim at different empty nodes in a scene (different locations, angles)

Threads regarding the original VaM 1.x

rosey

New member
Joined
Jan 4, 2023
Messages
9
Reactions
1
How can I dynamically tell an animation to go play at a different positions/angles in my scene? Basically looking for a way to pass in a parameter when calling an animation from a trigger to just pass in the empty node I want it to play at ("play this anim, but play it at the current location/angles of this empty node").

I basically have a scene with rooms that change to different furniture configurations (hotel, office, whatever) so depending on where the "bed" is at any given time, I dynamically move the node where I want the "bed anims" to play. I'm assuming it involves unchecking the "Pose: Use Root"...but not sure how to get the anim to play at that node exactly. Apologies if I'm not explaining it in an articulate way...basically I want to be free to play the same anim at various different "nodes" in the scene smoothly without getting hung up in teleporting, aligning or creating a million different poses I need to load into before playing the anims. Does this make sense?
 
There's the "quickplace" feature from the NEXT template. I've never tried it myself though so I don't know if it's suitable for this.


BodyLangauge also has some scene building tools that might cover this. Again, I haven't tried it though so I can't say for sure.

 
Re: the "quickplace" feature from the NEXT template...very interesting. So basically forget trying to move the anims but just manipulate the environment every time the anim changes so that it perfectly positions the bed, chair, table or whatever in exactly the right spot to have the anim play on top of it. Seems cumbersome, but it's kinda genius.

Would still be curious to find a simple way to just say "play this anim, but at this dynamic spot this time". Thanks for the suggestion though, I may just try this out, I imagine I can just animate a subscene node containing all of the environment elements if I don't use the actual NEXT template. Clever suggestion!
 
Back
Top Bottom