How can I dynamically tell an animation to go play at a different positions/angles in my scene? Basically looking for a way to pass in a parameter when calling an animation from a trigger to just pass in the empty node I want it to play at ("play this anim, but play it at the current location/angles of this empty node").
I basically have a scene with rooms that change to different furniture configurations (hotel, office, whatever) so depending on where the "bed" is at any given time, I dynamically move the node where I want the "bed anims" to play. I'm assuming it involves unchecking the "Pose: Use Root"...but not sure how to get the anim to play at that node exactly. Apologies if I'm not explaining it in an articulate way...basically I want to be free to play the same anim at various different "nodes" in the scene smoothly without getting hung up in teleporting, aligning or creating a million different poses I need to load into before playing the anims. Does this make sense?
I basically have a scene with rooms that change to different furniture configurations (hotel, office, whatever) so depending on where the "bed" is at any given time, I dynamically move the node where I want the "bed anims" to play. I'm assuming it involves unchecking the "Pose: Use Root"...but not sure how to get the anim to play at that node exactly. Apologies if I'm not explaining it in an articulate way...basically I want to be free to play the same anim at various different "nodes" in the scene smoothly without getting hung up in teleporting, aligning or creating a million different poses I need to load into before playing the anims. Does this make sense?