Question Dynamically adjusting morphs based on distance?

Nameless Vagabond

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Hello everyone,

I would like to make a scene that dynamically adjusts a few morphs based on the distance between two atoms.

Specifically, I would like to dynamically adjust the "anus open" and "anus horizontal" morph based on the distance between a penis tip atom and a girl's pelvis atom. I've already worked out that I need to use Jayjaywon's VUML plugin to come up with a dynamic variable that calculates the distance between the two atoms, but I have no idea how to trigger the morphs with that number.

If anyone can give me some insight, it would be greatly appreciated.

Thanks in advance
 
Maybe you need a in between condition that would translate that number into a morph value.
 
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Yes, the transition needs to start from zero at a distance with a specific value, and end at another specific value that's closer to the pelvis atom. Unfortunately, I have no idea how to accomplish this. Is it something that can be done with the VUML plugin? I haven't seen anything that would make sense to me while browsing through its menus, but then again I probably don't know what to look for in the first place.
 
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I've never used VUML, it's on the agenda to figure it out.
I don't think I can help here.
 
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Check out Sensor:

This allows you to create variable triggers on the distance between two atoms (including the player camera itself), and even scale the min/max to better work for trigger values.
 
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