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VaM 1.x DLSS 5 in VAM2

Threads regarding the original VaM 1.x

henshin

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Dec 29, 2023
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Do you think could be possible to use DLSS with VAM 2?
The demos are very impressive, it makes everything more realistic
 
I was shocked by the Showcase from Nvidia since I watched the presentation Online just like you and a bit curious what the Team here at Vam think.

1. Faces are like early Stable Diffusion models. if you make 100 of them 98 will have the same nose eye and mouth structures where it looks like the same person. Control of the severity of the AI generation model and maybe you can keep your characters art direction or facial features.
2. Lighting in the scenes was also incorrect compared to the original lighting. Faces as an example were always lit even in a scene where no light within that proximity exist.
3. Yes everyone would add this eventually to the scene bar that it won't require a 5090 or two and kinks are worked out at least that's my guess.
 
How would anyone be able to answer that as it's:
  1. An unavailable tech, which has been announced one day and a half ago.
  2. Not even sure it'll run on specific models or not
  3. Not even sure if Nvidia itself even understand what it does
Meshed has said multiple times that VAM will probably never see proprietary techs implemented... as it would/could fragment user base.
Even tho all Nv declarations are probably bullshit, apparently Neural Faces will be a proprietary tech.

Finally, this is my subjective take: it looks like crap and I don't want this on any of my games.
Especially in VAM where I work with appearances creators I love for their art, and I don't want Nvidia to "ai hallucinate" what they think this characters should look like.
 
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