Question DLSS 3 ?

Zer

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So we all know what's coming out in a few weeks.
The question how does VR VaM work with dlss?
I've heard that DLSS 2 supposedly works vam. Has anyone tried it ? does it actually work, if so is there any loss in fidelity?
I'm thinking of upgrading, especially since the dlss3 should take a huge load of the CPU.
 
For VAM 1.x no upscaling is supported and it probably never will be.

The only very low realistic chance is to get FSR in case AMD decides to publish the code for Direct X 11 which is used by VAM 1.x.
Currently FSR is Direct X 12 or Vulkan API only.
On top of that, we'd need very smart people - because we probably would have to modify some files of VAM.

For VAM 2.x it's another story.
DLSS is supported (don't know the version) and MeshedVR has just recently confirmed on Discord that FSR 1 is working too.
It will take some time until DLSS version 3 will become available in Unity and/or VAM.
First the Unity Engine developers have to implement this new feature.
Then a new stable Unity version with support for this feature must be released.
Then VAM must be updated to that Unity version.
Then it must be implemented and enabled in VAM too.

Search Discord (Link - valid 7 days) 2_X-channel for "DLSS" and "FSR" for the latest official info. MeshedVR is very active there.

Personal opinion:
Both initial versions DLSS 1.x and FSR 1.x s*cked in quality!
Both improved A LOT with their 2.x releases. Using temporal data seem to be the key difference to high quality.
But having at least some upscaling-support is still much better than no upscaling-support at all, especially when limited by GPU performance due to the high VR resolutions.
 
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