• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Question Disable plugin during animation?

baldee

Member
Joined
Oct 21, 2023
Messages
74
Solutions
1
Reactions
16
Is there a way to disable specific plugins while animations play? I have EasyGaze and when I run any animation that involves head movement it destroys the animation. Can you trigger EasyGaze to stop when the animation starts and then trigger it to start when the animation ends? Thanks in advance.
 
Don't know about EasyGaze, but when you use Gaze (the one from my Life package) the usual way to go is to disable head rotation in your animation and let Gaze control that. You might then animate the EyeTarget or even parameters of Gaze instead.
1704869442740.png


Otherwise, you can always disable plugins via triggers. E.g. adding a Trigger track in Timeline. The question of course is how the plugin reacts to that and what happens when you reenable it.


Example using one of ReginMocap's motion captures where head rotation is controlled by Gaze and eyes by Glance. It integrates so well that Reign didn't even notice it wasn't his animation anymore when I showed it to him :D
 
Upvote 0
Don't know about EasyGaze, but when you use Gaze (the one from my Life package) the usual way to go is to disable head rotation in your animation and let Gaze control that. You might then animate the EyeTarget or even parameters of Gaze instead.
View attachment 322161

Otherwise, you can always disable plugins via triggers. E.g. adding a Trigger track in Timeline. The question of course is how the plugin reacts to that and what happens when you reenable it.


Example using one of ReginMocap's motion captures where head rotation is controlled by Gaze and eyes by Glance. It integrates so well that Reign didn't even notice it wasn't his animation anymore when I showed it to him :D
TY for the reply...I will give those a try...I will need to research how to add a trigger track to the timeline to disable
 
Upvote 0
Back
Top Bottom