Is there a way to force disable collisions on all characters? This issue comes about when loading a scene with multiple Looks to perform MMD dances. Most multi person MMD routines locate all characters at the origin (0,0,0) and with an offset (typically on the X,Z plane) on the motherbone. I think MMD plugins for VAM (I use MMD2timeline) move characters to the origin first and them translate them to the offset. The result of the initial co-location at the origin is that there are explosions galore - body parts are flying everywhere.
I currently solve this problem by moving the animation slider slightly off the start point (to separate the Looks), cycling through each Look's Control & Physics 1 tab and deselecting the collision check box AND clicking on the Physics Explosion Recovery button. Unfortunately, I have to uncheck the Collision box several times because the selection gets re-enabled (probably via the plugin when it "resets" the Look).
Please let me know if there is a way to force no collisions on all characters at the load of the scene, and then for collisions to manually enabled when I want.
I currently solve this problem by moving the animation slider slightly off the start point (to separate the Looks), cycling through each Look's Control & Physics 1 tab and deselecting the collision check box AND clicking on the Physics Explosion Recovery button. Unfortunately, I have to uncheck the Collision box several times because the selection gets re-enabled (probably via the plugin when it "resets" the Look).
Please let me know if there is a way to force no collisions on all characters at the load of the scene, and then for collisions to manually enabled when I want.