• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Defered rendering for VaM?

SmutSmith

Member
Joined
Jul 6, 2021
Messages
41
Reactions
31
So, I'm sure a lot of you have seen the amazing mod that Blackrack made for Kerbal Space Program that added defered rendering. It allows a more linear color space & improved lighting, and a similar mod in VaM could potentially help it look a bit less like Second Life.

From my understanding, the version of Unity that KSP uses is only a year newer than the version VaM uses. This might be a small ray of hope. At least it's been proven that defered rendering mods for Unity are possible, and maybe someone will figure out how to make it work for VaM.
 
Back
Top Bottom