• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

modding

  1. SmutSmith

    Defered rendering for VaM?

    So, I'm sure a lot of you have seen the amazing mod that Blackrack made for Kerbal Space Program that added defered rendering. It allows a more linear color space & improved lighting, and a similar mod in VaM could potentially help it look a bit less like Second Life. From my understanding, the...
  2. SmutSmith

    (BRAINSTORM) How might we be able to mod true HDR into VaM?

    Disclaimer: my knowledge of coding is rudimentary at best, so everything I say is conjecture. If I say something incorrect, please let me know. So I've been thinking about how the one thing holding VaM back from being truly realistic is the tonemapping. Apparently, it runs on a version of Unity...
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