Using RenderDoc to inspect a frame from the game, I discovered that before the final render texture is generated, there's a 16 bit per channel floating point render texture generated, which is then passed through a pixel shader to map the values to an 8 bit colorspace, with no correction...
So, I'm sure a lot of you have seen the amazing mod that Blackrack made for Kerbal Space Program that added defered rendering. It allows a more linear color space & improved lighting, and a similar mod in VaM could potentially help it look a bit less like Second Life.
From my understanding, the...
Disclaimer: my knowledge of coding is rudimentary at best, so everything I say is conjecture. If I say something incorrect, please let me know.
So I've been thinking about how the one thing holding VaM back from being truly realistic is the tonemapping. Apparently, it runs on a version of Unity...