modding

  1. SmutSmith

    VaM 1.x Figured out how to enable HDR tonemapping, but don't know how to mod it in.

    Using RenderDoc to inspect a frame from the game, I discovered that before the final render texture is generated, there's a 16 bit per channel floating point render texture generated, which is then passed through a pixel shader to map the values to an 8 bit colorspace, with no correction...
  2. SmutSmith

    Defered rendering for VaM?

    So, I'm sure a lot of you have seen the amazing mod that Blackrack made for Kerbal Space Program that added defered rendering. It allows a more linear color space & improved lighting, and a similar mod in VaM could potentially help it look a bit less like Second Life. From my understanding, the...
  3. SmutSmith

    (BRAINSTORM) How might we be able to mod true HDR into VaM?

    Disclaimer: my knowledge of coding is rudimentary at best, so everything I say is conjecture. If I say something incorrect, please let me know. So I've been thinking about how the one thing holding VaM back from being truly realistic is the tonemapping. Apparently, it runs on a version of Unity...
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