So, I'm playing around at this point with transferring DAZ "environment" scenes into VAM using Unity as a bridge. It is all going pretty well - but any CLEAR iray materials don't seem to make the journey right. Windows and mirrors for example. In the case of mirrors, the reflective surface is completely absent after an import - but Windows - the transparency only works in one direction. From OUTSIDE the scene you can see through windows, but INSIDE it, the windows are opaque.
There must be something I'm missing. I can't really remove the Window material in DAZ or in Unity - do I need to find it, and the material, in Blender and remove it there?
There must be something I'm missing. I can't really remove the Window material in DAZ or in Unity - do I need to find it, and the material, in Blender and remove it there?