I imported a diaper from daz and it seems to have a back side that shows through to the outer layer. I'm not talking about reversed normals.
I think it has something to do with two sided texture maps showing through. When I use physics I can see these dark shadows waving through the white outer layer.
The texture map has a front and back and a middle strip I think goes inside. I don't know if I should play with the texture map or the sim map? Maybe I have the gradient running backwards on one side or something.
I think it has something to do with two sided texture maps showing through. When I use physics I can see these dark shadows waving through the white outer layer.
The texture map has a front and back and a middle strip I think goes inside. I don't know if I should play with the texture map or the sim map? Maybe I have the gradient running backwards on one side or something.