Creating CUA - whats wrong

rabbit1qaz

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Hello ive try to bring cua human eye to VAM
https://easyupload.io/jorgw4
here is all data for it. (objects are bought and license for just for personal use :) )

1) i import it to unity
2) put model on scene
3) extract material
4) put textures on material (standard shader):
albedo : T_Eye_blue_a_8K
metalic: T_Eye_blue_rg_8K
normal: T_Eye_n_8K

and though the ball seem perfect then iris seem broken. Could you guys please help me what i do wrong .

PS: what are thouse textures for :
T_Eye_blue_RGBA_8K
T_Eye_blue_RGB_AO_rg_m_8K

eyeproblem.jpg


eyeproblem2.jpg
 

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  • eyeproblem.jpg
    eyeproblem.jpg
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Sorry 465 MB for an eye model was simply too much to have a "short look".
The Iris is often made with transparency. Sometimes you will have an b&w alpha map as a separate file and you will have to add that as an alpha channel to the texture for Unity. If the image is OK as it is, you have to set the material to "transparency" (instead of opaque) and then you maybe need to adjust the transparency with the alpha/transparency slider on the color menu. If this is the case, don't use the normal map and the occlusion map on the transparent material.

Edit: Changed mistakenly used GB to MB ... still much too big ;-)
 
Last edited:
:) thats just 465 MB not GB :D hell my whole VAM folder is just 400GB :)

I know its lot but its so good looking eye :)

PS: Yes it was transpartent not opaqe, so thanks for help :) not intended to use directly like this but effect is quite nice
1627311191.jpg
 
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