Bit of a shot in the dark asking this but I've been banging my head against the wall for days trying to figure this out.
I don't know if anyone has ever had an issue like this, but in my scene that I've been working on for a while renaming Atoms such as lights, furniture props, UI, anything will cause an immediate crash. The crash happens the second you finish renaming and it tries to update the ID. This only started happening recently in this scene and there are no errors or logs to be seen. Moving the Atoms, enabling/disabling the Atoms, removing the Atoms, hiding the Atoms, adding plugins to the Atoms, changing the position/rotation states of the Atoms all work fine. But renaming an Atom or changing its parent may cause a crash. I say may because for some reason this doesn't always occur, maybe only 80% of the time. The crash can also still occur on an almost clean install of VaM, that has the scene's dependencies and some essentials.
The scene's json save file is around 75 MB due to it having a lot of Timeline animations, so i initially thought maybe the json is reaching it's limit? However I have a previous scene that doesn't have this issue and has even more Timeline animations than this one, sitting at around 95 MB. Then I thought maybe it's the amount of Atoms in my scene? I'm reaching almost 200 due to there being furniture that's toggled on/off for specific animations. But I've tried scenes with upwards of 800 Atoms and they don't have this problem. Now I'm wondering if it's some weird corruption issue or if I'm totally being led astray and it's something else entirely.
Strangely enough, besides this issue the scene plays just fine. I could replace the Person Atom appearances, add/modify plugins to them, and play through the entire scene without any hiccups. The problem is that this is a paid scene that I'm working on and I'd like to avoid any weird crash issues for users that puts the scene's stability into question. Say the user wants to rename something or add something then rename it- oop sudden CTD.
I don't know if anyone has ever had an issue like this, but in my scene that I've been working on for a while renaming Atoms such as lights, furniture props, UI, anything will cause an immediate crash. The crash happens the second you finish renaming and it tries to update the ID. This only started happening recently in this scene and there are no errors or logs to be seen. Moving the Atoms, enabling/disabling the Atoms, removing the Atoms, hiding the Atoms, adding plugins to the Atoms, changing the position/rotation states of the Atoms all work fine. But renaming an Atom or changing its parent may cause a crash. I say may because for some reason this doesn't always occur, maybe only 80% of the time. The crash can also still occur on an almost clean install of VaM, that has the scene's dependencies and some essentials.
The scene's json save file is around 75 MB due to it having a lot of Timeline animations, so i initially thought maybe the json is reaching it's limit? However I have a previous scene that doesn't have this issue and has even more Timeline animations than this one, sitting at around 95 MB. Then I thought maybe it's the amount of Atoms in my scene? I'm reaching almost 200 due to there being furniture that's toggled on/off for specific animations. But I've tried scenes with upwards of 800 Atoms and they don't have this problem. Now I'm wondering if it's some weird corruption issue or if I'm totally being led astray and it's something else entirely.
Strangely enough, besides this issue the scene plays just fine. I could replace the Person Atom appearances, add/modify plugins to them, and play through the entire scene without any hiccups. The problem is that this is a paid scene that I'm working on and I'd like to avoid any weird crash issues for users that puts the scene's stability into question. Say the user wants to rename something or add something then rename it- oop sudden CTD.