CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

I do see some noticeable improvements on some scenes, but the amount of Heap errors im getting its not worth using this.
 
@turtlebackgoofy yo!

I don't know if you're still cooking something on this. But we never know: I isolated a very very weird behavior recently. I'm currently cooking a test var with the situation I have and will create a thread around it to gather some "benchmarks".

I suspect it's related to atom count or simply atoms.

If I do a long story short: I've tested a scene, completely empty, two girls with your CPU patch. Naturalis on both of them and an animation to make things jiggle + 3 lights. I'm averaging at 195fps. If I just add the DreamStreetBedroom, I'm dropping to a 45fps average.

To test my theory, I removed the Bedroom and added ROM enviro of mine which is far more intensive (technically) than that Bedroom. I'm averaging at 165fps with it.

There is something wrong in there, and I don't know why. The only explaination I have is atoms.

So that there is no misunderstanding: this is NOT a report related to your patch. I've tested on my clean VAM used for "QA" prior to pushing each of my releases. I'm averaging at 125/140 instead of 195fps in the empty scene. But the effect is exactly the same.
I'm just reporting this if you potentially were looking for any type of performances issues for your patch.
I created a scene with 2 girls, naturalis, some dance animation, 6 lights, softbody and dreamstreetbedroom and I get around 100 fps. The dreamstreetbedroom has no impact on fps for me.
If you give me a var I can do some profiling, maybe there is some weird interaction that spins the CPU for some reason.
 
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