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Solved Controlling multiple morphs sequentially over PART of a slider or variable trigger

urukyay

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I want to use a set of variable actions on a slider or variable trigger to control a number of morphs sequentially, by using a specific range of the slider for each action, similar to how it's done in the timeline. For example, mapping morphs to the slider as follows:
slider [0 - 0.2] : M1 = [0 - 1], M2 = 0
slider [0.2 - 0.5] : M1 = [1 - 0], M2 = [0 - 1]
slider [0.5 - 0.8] : M1 = 0, M2=1
etc ...


I explored VUML and Action Grouper a little, but couldn't find a way to clamp the values, and also it would get kind of cumbersome with a large number of formulas.

How should I go about doing something like that?
 
Last edited:
You could use an AnimationPattern (with 0...1 time range) which you drive through the VariableTrigger.
 
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Yes this was exactly what I was looking for, and I'd never think to check it for controlling morphs! Thank you!
 
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