• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Controller Axis binding to UIslider for Morph animation

XRWizard

Well-known member
Featured Contributor
Joined
Jun 5, 2020
Messages
53
Reactions
737
I'm currently working on facial expression animations and I think it would be great if I could control morphs using a controller.

For example, Y+ would make a smile and Y- would make a frown, but it could really work for any morph.

One of the problems with animating (motion capturing) morphs with a mouse is that it's hard to get back to 0 without going minus.

I can map and record morphs linked to a UIslider so was thinking it might be easy to map to controller axes them.

Ideally, it would be nice to map both analogue sticks and trigger buttons. Allowing for 10 x "0 to 100" axis controls.
 
Back
Top Bottom