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Controller Axis binding to UIslider for Morph animation

XRWizard

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I'm currently working on facial expression animations and I think it would be great if I could control morphs using a controller.

For example, Y+ would make a smile and Y- would make a frown, but it could really work for any morph.

One of the problems with animating (motion capturing) morphs with a mouse is that it's hard to get back to 0 without going minus.

I can map and record morphs linked to a UIslider so was thinking it might be easy to map to controller axes them.

Ideally, it would be nice to map both analogue sticks and trigger buttons. Allowing for 10 x "0 to 100" axis controls.
 
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