I'm currently working on facial expression animations and I think it would be great if I could control morphs using a controller.
For example, Y+ would make a smile and Y- would make a frown, but it could really work for any morph.
One of the problems with animating (motion capturing) morphs with a mouse is that it's hard to get back to 0 without going minus.
I can map and record morphs linked to a UIslider so was thinking it might be easy to map to controller axes them.
Ideally, it would be nice to map both analogue sticks and trigger buttons. Allowing for 10 x "0 to 100" axis controls.
For example, Y+ would make a smile and Y- would make a frown, but it could really work for any morph.
One of the problems with animating (motion capturing) morphs with a mouse is that it's hard to get back to 0 without going minus.
I can map and record morphs linked to a UIslider so was thinking it might be easy to map to controller axes them.
Ideally, it would be nice to map both analogue sticks and trigger buttons. Allowing for 10 x "0 to 100" axis controls.