• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Collision off for headcam

void

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Dec 1, 2022
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I never understood what Atom "device" I am actually using when looking "through my eyes". While I can turn collision off on the VR hands I never managed to turn off my own "head" (not the head of the Atom I am passenger).
When creating scenes it's important to move through or at least very close to the Atoms from time to time. And then *bang* my head hits the hip, throws it off its position and the whole pose / scene might explode.

What device is moved by my "head" and is there a possibility to turn off the damn collision?
 
Thank you, yes, as I use VR only to play but do the main editing work only in 2D I never thought about looking for that in the VR settings.
 
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