After putting a very naive delay system in SimSetter to account for scene loads, I saw (thx macgruber) that the SuperController singleton has a way to signal the moment the scene is fully loaded. I'm wondering if there's something similar for situations where a person atom's clothing physics are reset, such as grabbing the root or applying a pose. Hoping for some way to detect the moment the sim is reenabled so the script can apply the proper vertex positions, so it doesn't have to use a blind timed delay. Are there any exposed properties or signals in the SuperController or person that could be queried for this sort of thing?