Bring the Atom of a distant target to your hand.

Plugins Bring the Atom of a distant target to your hand.

ky1001

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ky1001 submitted a new resource:

Bring the Atom of a distant target to your hand. - You can move distant targets closer to the player or a specific Atom.

This plugin is useful when you want to move a distant target closer to a player or a specific Atom, which happens when you create a scene. Also, not only existing Atoms but also newly added Atoms can be moved near the player or a specific Atom immediately after addition.
You can narrow down when adding Atom by changing the setting file.

Important: This plugin creates a "Saves / PluginData / AddAtom" folder at startup.


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ky1001 updated Bring the Atom of a distant target to your hand. with a new update entry:

Update and bug fixe

Update:
1) As the movement direction of the target Atom, not only Player, Zero and the Atom loaded with this plug-in, but all Atoms in the scene can be specified. The destination Atom is marked with a cyan sphere.
2) The layout and initial values of Custom UI have been changed. "Target" control, "Bring to" control and
The "Distance" control has the same color as the sphere to make it easier to understand. The "Bring It to Player" control has been removed so that "Player" can be selected from...

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This is awesome!

One thing that stops me from using it tho: when i trigger the "Bring it" action from a button (some other button in the scene), after the movement is done, the Plugin interface gets automatically opened every time. Is that intentional and is the plugin meant to be used only from the plugin UI?
 
This is awesome!

One thing that stops me from using it tho: when i trigger the "Bring it" action from a button (some other button in the scene), after the movement is done, the Plugin interface gets automatically opened every time. Is that intentional and is the plugin meant to be used only from the plugin UI?
It is supposed to be executed not only from the interface of the plugin but also by an external trigger such as UIButton. It is not designed to open the plugin automatically after running "Bring It".
I think that the reason why the plug-in opens when you execute "Bring It" is that you select an atom different from the atom that loaded the plug-in with the plug-in open, and the plug-in is not displayed. After executing "Bring It", select the Atom with the plug-in loaded, and the plug-in will be displayed in the open state. Try running "Bring It" with the plugin interface closed.
Or if you check "Target Select after Add/Move", Target will be selected after executing "Bring It".
The initial value of "Target Select after Add/Move" has been changed in this update.
 
Last edited:
ky1001 updated Bring the Atom of a distant target to your hand. with a new update entry:

Update

Update:
1) Now works as a session plugin and a scene plugin.
In the case of a scene plugin, it is also possible to operate with an external trigger such as UIButton. Specify "CoreControl" for "Receiver Atom".
2) If you uncheck "Wait", Target will remain displayed when you move Target, and there will be no waiting time. Please use this function if there is no problem even if you can see the progress of the movement of Target.

note:
If the list is not updated or the button remains red after...

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ky1001 updated Bring the Atom of a distant target to your hand. with a new update entry:

Update

Update:
1) With the exception of some Atoms, markers can now pass through Atoms, and the size of the markers has been revised. I referred to Acid Bubbles' Collider Editor for the creation.

2) A configuration file that describes all the Atoms that can be added in the Add Atom tab of VAM is included as full.json. Please process it as necessary.

View attachment 103081

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