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BodyNet (Pro)

Paid Plugins + Scripts BodyNet (Pro)

hello, what is correct order. i have some scene without animation, animation (timeline) is saved into file via timeline methods of saving. should i put first model, then load animation and then add your plugin (not session one i do not like session plugins) ? or it doesnt work in such saved animation? only in scene with initial look?

same for mocapswitcher aniation loading.


DOes it work wit JayJayWon Ui Assist? couse i do not use vam without it with its wonderfull working.
 
hello, what is correct order. i have some scene without animation, animation (timeline) is saved into file via timeline methods of saving. should i put first model, then load animation and then add your plugin (not session one i do not like session plugins) ? or it doesnt work in such saved animation? only in scene with initial look?

same for mocapswitcher aniation loading.


DOes it work wit JayJayWon Ui Assist? couse i do not use vam without it with its wonderfull working.
The plugin does not interact with timeline animations in any way. Therefore, it does not matter in which order you load BodyNet and timeline animations.
UIAssist works with BodyNet. Everything is exposed so you can set up buttons for it.

If you require further assistance, please come to the support channel on my discord server. As a patreon with access to BodyNet Pro, you will also have access to the discord, too.
 
TBD updated BodyNet (Pro) with a new update entry:

1.34

Attention: please restart VAM after updating BodyNet. Otherwise, VAM will continue to use the previously loaded dll.

changelog v1.34
* new Naturalis integration automatically starts calibration after running BodyNet
* the original appearance's scale will now be restored when you change to an appearance preset with a different scale
* some minor bugfixes

Read the rest of this update entry...
 
The plugin does not interact with timeline animations in any way. Therefore, it does not matter in which order you load BodyNet and timeline animations.
UIAssist works with BodyNet. Everything is exposed so you can set up buttons for it.

If you require further assistance, please come to the support channel on my discord server. As a patreon with access to BodyNet Pro, you will also have access to the discord, too.
ekhm i want to support you if its usefull for me and for that i need to know if it is.


so please answer me:

situation is: i have some var with animation perform by its scene Look. and as i do not want always load that scene i save animation. then i work on my Looks in other/new scene then load that animation. (and ofthen anim is fukc..ed up couse probably of that dirffreneces between my Look and Look from orginal animation scene.

so correct me what ishould do with your plugin (proversion):
1) Open orginal animation (timeline) scene
2) save Look (should i use look or apearence or morph preset its unclear for me) for that animation (or maybe i sshould add your plugin and save initial look with it?
3) open scene with my Look
4) load your plugin to that look
5) in plugin somewhow load that initial look (how? there is no screen /movie how to load saved look in your overview for pro version and i do not see button for loading inital look on your screen/movie in overview )
6) run some button in plugin ( which >> no screen of it in overview) to update my Look with initial crated in point 2)
7) load time line animation and have fun with fluent animation of my "updated" look (thats my end purpouse)

sorry for inovniniece but your overview is totaly not clear for me(.
 
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ekhm i want to support you if its usefull for me and for that i need to know if it is.


so please answer me:

situation is: i have some var with animation perform by its scene Look. and as i do not want always load that scene i save animation. then i work on my Looks in other/new scene then load that animation. (and ofthen anim is fukc..ed up couse probably of that dirffreneces between my Look and Look from orginal animation scene.

so correct me what ishould do with your plugin (proversion):
1) Open orginal animation (timeline) scene
2) save Look (should i use look or apearence or morph preset its unclear for me) for that animation (or maybe i sshould add your plugin and save initial look with it?
3) open scene with my Look
4) load your plugin to that look
5) in plugin somewhow load that initial look (how? there is no screen /movie how to load saved look in your overview for pro version and i do not see button for loading inital look on your screen/movie in overview )
6) run some button in plugin ( which >> no screen of it in overview) to update my Look with initial crated in point 2)
7) load time line animation and have fun with fluent animation of my "updated" look (thats my end purpouse)

sorry for inovniniece but your overview is totaly not clear for me(.
Ah, your workflow is the opposite of what bodynet's process is intended for. It's supported but not as convenient. In short, you won't get much benefit out of the person plugin in its' current form. It always assumes the look you want to match is present on the female the moment the plugin loads.

If you do not want to change your workflow to load looks into the scene containing the animation, you have two options.
a.) Prepare morph presets using bodynet's scene:
  1. Save morph or appearance presets for both the scene's look and your custom one.
  2. Use the bodynet scene to create an aligned morph/appearance preset.
  3. Load the aligned preset when loading the timeline animation.
b.) Temporarily load the original look as a reference for the person plugin.
  1. Save the original morph or appearance preset.
  2. Load your custom scene.
  3. Save your morph/appearance preset temporarily.
  4. Make sure bodynet isn't active on the female or its' trigger "apply on appearance change" isn't enabled.
  5. Load the original preset.
  6. Add bodynet to the female or reload it if it's already there.
  7. Load your temporary preset.
  8. Run bodynet.
I could add features to support your workflow if you're willing to wait.
In a future update, bodynet's person plugin would gain actions to:
  1. Save the current skeleton.
  2. Load a skeleton and match the current look to it.
  3. Same as above but load the skeleton from an appearance or morph preset.
Would that work for you?
 
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