• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
BodyNet (Pro)

Paid Plugins BodyNet (Pro)

Attention: please restart VAM after updating BodyNet. Otherwise, VAM will continue to use the previously loaded dll.

changelog v1.35
  • fixed a minor bug resulting in multiple instances of the person plugin being added for scenes, which come with a copy of the creator version of BodyNet
Attention: please restart VAM after updating BodyNet. Otherwise, VAM will continue to use the previously loaded dll.

changelog v1.34
  • new Naturalis integration automatically starts calibration after running BodyNet
  • the original appearance's scale will now be restored when you change to an appearance preset with a different scale
  • some minor bugfixes


Credit to Ascorad for his Nadia look.
Attention: please restart VAM after updating BodyNet. Otherwise, VAM will continue to use the previously loaded dll.

changelog v1.32
  • "Thigh Apart" morph removed - no more bow legs
  • Added UserDefaults to the person plugin. The load priority is: settings stored with the scene > creator defaults > user defaults > factory defaults
  • Added the option to run BodyNet automatically after loading an appearance or morph preset. It's off by default and will cause issues if you load an appearance preset, which has a different scale than the previous one (just like when you execute BodyNet manually).
  • re-trained and added a bunch of networks
Attention: please restart VAM after updating BodyNet. Otherwise, VAM will continue to use the previously loaded dll.

changelog v1.31
Improvements
  • Major rework of how the plugin determines the body to head ratio. It's using collider positions with pose compensation instead of skin vertices now, making the algorithm work in any pose.
Bugfixes
  • Fixed a typo preventing loading the bundled default network.
Pro version only
Features
  • Added a preset system to save creator specific default settings for the person plugin. All settings are included but the most useful will probably be the used network and the number of refinement iterations. When you load a scene from a var, BodyNet will extract the creator's name from the var's file name and look for a matching preset.
Fixed a bug which caused a "morph not found" error under certain circumstances.
This one's been a real pain to work out. Thanks for your patience.
Loading and changing subscenes should work as intended, now.
It took a couple of days but my Patreon page is up and running.
For now, you can get a copy of BodyNet Pro by subscribing.
Turns out, buymeacoffee doesn't like VaM or adult content in general.
As a result, my page was removed and they'll refund your money. Until I'm set up at Patreon like everyone else, the pro version won't be available.
Sorry for the inconvenience.
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