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VaM 1.x Body shapes, soft lighting, body physics?

Threads regarding the original VaM 1.x

lovedboobs

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good afternoon or evening, everyone, please tell me, is there a way to create such morphs as in the attached screenshots below, in terms of splendor and rounded shapes?
I was able to do something like this, but it still didn't have such beautiful and pleasant curves.plus is it possible to somehow bring physics as it is shown in the video at the link, I mean, this heaviness of movement, the feeling of mass. - https://e621.net/posts/5466791?q=scp-1471-a+animated

and is there a way to make the lighting soft similar to what is in the screenshots below?

I apologize in advance if I specified the wrong thread.

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pogdaddy, VIVAMVOOM and S p l i n e VR have models close to these so yeah there are morphs. I think S p l i n e VR edits his morphs in another app also not sure.

Combine morphs from
Vam built-in
TToby
ChubbyChaser
Spacedog
JackyCracky (has some thick morphs)
bury (for bootieeeeee)

There are a few other body morph packages also but can't remember the names but honestly if you download all the body morphs on the hub you will find morphs in each to help. Some morphs may have the same name but fold parts a bit better than others and with that being said you will face problems with colliders, the hip folding and arm pits areas.
Maybe you can borrow morphs from S p l i n e VR free models. I think Podflower has big body morphs that are paid still around on the hub or check their patreon.
You can export the mesh to daz and blender to fix the weights tho.
 
yes, I saw them, but to be honest SplineVR went more not by forms but simply by fat, I don't want to offend the author but it seems so to me. The others have similar forms but there they are usually high and slightly lush, and here they are quite wide and voluminous, but not thick, maybe it seems so to me because of better lighting in the render, textures and effects, yes I have already encountered problems with colliders. But I haven't figured out yet how to fix it, I use a lot of morphs, sometimes I use other people's models using merge&split to get the right shape and it's at these moments that the colliders fail, this often happens to me with the character's chest model

I am very grateful for the provided morph options
 
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