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Better Bends

Plugins + Scripts Better Bends

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It looks as if it has been stretched open by some transparent object, which is unnatural.
looks just fine for me with the exact same pose, make sure to delete the old .var package because those morphs might be left over & add up to unrealistic results
Screenshot 2025-06-25 214431.png
Screenshot 2025-06-25 214416.png


EDIT: the same issue was noticed by someone else and it is indeed caused by having both v2 & v1 packages (duplicate morphs), please delete the v1 package from your AddonPackages VaM folder and it should fix it
 
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Hi sir! Can you share the mod that is used for the anus textures?
hello! you can find them here:
 
This transformation led to another problem, that is, when the person with a large bottom assumes a sitting position, the two buttocks will also be widely separated. This is not very natural. In a normal sitting position, the relative distance between the two buttocks should be closer.
 
I'm not sure if it was caused by the morphs conflict. I discovered this problem before the V2 version was released.
 
Does it seem a bit strange? I have deleted the old version of "var" and only kept "v3".
 

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Does it seem a bit strange? I have deleted the old version of "var" and only kept "v3".
set smooth passes to 4 for best look, i added this effect to ease in penetration when legs are in a closed position but since you dislike it that much you can dial down "Genitals Additive" slider to remove it
 
The Hip Arch Morph seems to have a relatively significant impact on this.
ah i see, do share the look you used to test the plugin so i can see what's going on for you exactly. btw JCMs are made to work only to a certain extent of body morphing so i don't guarantee same results for a variety of extremely thick characters
 
Looks ok with all sliders set to 0.25 and JointCorrectEE enabled. Default values (1.0) are too aggressive.
 
Looks ok with all sliders set to 0.25 and JointCorrectEE enabled. Default values (1.0) are too aggressive.
the plugin now drives pretty much all the bends in the body, you shouldn't use it along with jointcorrect. only one of them at a time (whichever works best for you)
 
This should really be made into a session plugin its that good that its needed all the time
 
Hi, is it recommended to use this in combination with naturalis or it causes issues/conflicts or does this basically replace naturalis?
 
as a complete outsider to scripting I dont know how easy this would be to implement, but being able to use custom morphs for this would be fantastic. As in like, being able to choose what morphs the different joint bends affect. You should totally also increase the maximum slide values. Bigger models suffer from body parts clipping into eachother the most....much love
 
as a complete outsider to scripting I dont know how easy this would be to implement, but being able to use custom morphs for this would be fantastic. As in like, being able to choose what morphs the different joint bends affect. You should totally also increase the maximum slide values. Bigger models suffer from body parts clipping into eachother the most....much love
it's pretty easy to implement custom morph loading as i have a version of the plugin that does so but was only for debugging, it is very laggy and resource intensive as everytime you open the plugin UI or try to select a morph Vam freezes until all the morphs are refreshed so i kept it for debugging use only

secondly the plugin is more complicated than a simple morph driven by a single joint angle value, it relies on multiple joint axis coordinates and sometime the factor of multiple different joint angle data, and for each body region it uses different math equation to apply those morphs. so i'm afraid it won't be that compatible with regular JCM morphs. which only get mapped to a single joint axis value

as for increasing slider max values, in my tests it only looked worse if values are more than 1.0 but i'll add it anyway in the future updates because it might work for some models

and it's a pleasure!
 
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