Resolution scale affects resolution, so it has a huge impact. For a scale of 1.5x your poor graphics card has to crunch 1.5x1.5 = 2.25x as many pixels, so it needs to be more than 2x faster to keep up. For the official benchmark the resolution scale slider in VaM is forced to 1.0x. However, you can set resolution scale also externally like in SteamVR settings, and my VaM plugin can't override a system wide setting of course. Therefore on the result screen the effective resolution scale and actual internally used resolution are displayed.Does my renderscale settings affect the benchmark or is the benchmark fully native ?
No matter what i use the Benchmark will use enforced right
The benchmark is not modifying how VaM renders, its just changing VaM settings. Because we care about how VaM renders, not some obscure benchmark.