Changelog
  • Hashes updated for VaM 1.22.0.1 to account for changes in how scenes are saved.
  • Additional integrity checks:
    • New VaM version check. Ensuring you are not using VaM 1.22.0.0, which broke the Timeline plugin. Make sure to update to VaM 1.22.0.1 or newer.
    • VaM's new DepthTexture setting (which requires a VaM restart to properly reset)
Notes
  • Results from v3 with VaM 1.20 and 1.21 should be comparable to v4 with VaM 1.22. There were no performance relevant changes.
Changelog
  • New scene with in two variants, featuring 3 characters having fun. Something like this was asked for a lot as it should make a more realistic test, as many VaM scenes have more than one character. As usual the variant is identical except for one thing, in this case "Advanced Colliders" and "Soft Body Physics" are turned off for all 3 characters. On my old machine (i7-4770K) that would have given a noticeable performance boost, while on my new machine (Ryzen 5800X) its almost identical. Very interesting result.
  • As the sky outside was accidentally showing the indoor GI from SkyMagic, I fixed that with some nice foggy night skyline of HongKong. Also a general light tweaks and I disabled the window slats so you can actually enjoy it.
  • A lot more props everywhere!
  • "Official" benchmark does not set the "Physics Update Cap" to 20, making sure low-end systems do not appear faster as they actually. Before the lower bound for FPS measure was 20fps, everything below was just shown as "20". Also physics frames were skipped, so not the full amount of calculations was done. Now the limit is 3 FPS. Note that the maximum value for "Physics Update Cap" that is natively supported by VaM is 3, so you can't apply this setting by hand.
  • Updated result screen UI to have more space for the additional results.
  • There is now also a note on the result screen that it is "expected" to subscribe to my Patreon when using this tool. Also added a paragraph to the resource page. As my monthly revenue went down by roughly 30% since working on this project, I'm trying to make clear that I'm not gonna let myself be exploited by people. Up to this point approximately 130-150 hours of work went into this project over a period of 3.5 months. The "problem" here is that this benchmark has to be free as it is only useful if there is a lot of data. Still, I expect something back from the community.
  • Fixed error when clearing RenderTarget
  • Fixed error when unloading UI assetbundle
  • Various other fixes.
  • Updated credits.
Known issues
  • Note that results from earlier versions are not comparable with version 3! There have been changes to lighting, more props and so on.

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Changelog:
  • New section: "My system seems to be performing slower than expected ..."
  • Added more info to "How does temperature affect my system?"
  • New section "How to turn off SteamVR Motion Smoothing?", thanks to @VaMDeV for providing info and screenshot.
  • New section "What does min1% and max1% mean in this benchmarks result screen?"

Check it out: https://hub.virtamate.com/resources/benchmark.11336/
Changelog for Benchmark v2
  • Hopefully fixed those false "modified version" errors. These seem to have been caused by starting out with any PhysicsRate other than my favorite 60Hz and some obscure float-inaccuracies within VaM. This should fix your problems, @WanderingWomble @kylekyle25 @HolySchmidt.
  • Fixed not counteracting VR head tracking in "Run Scene Only" mode as advertised.
  • Simplified integrity check debugging features so I get info easier when something goes wrong.
  • Removed unnecessary SkyMagic Exporter plugin.

Previous benchmark results made with v1 are compatible as the scenes themselves did not change with any significance.
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