My results.
Desktop
Oculus Rift S
I notice the resolution here seems to be about 1.2/1.3 times the default Rift S panel resolution for some reason
Can someone explain the "Internal Resolution" displayed in VR results?
On MacGruber VR benchmark he used Rift CV1 which has a per-eye panel resolution of 1080×1200... so VAM should render at 2160x1200... but result said resolution was 2688x1600
On my benchmark for Rift S which has a per-eye panel resolution of 1280×1440... so VAM should render at 2560x1440... but result said resolution was 3296x1776
In both the "Resolution Scale" was 1x
I don't think I have set any super-sampling anywhere
This appears to be about a 1.3x scaling in all dimensions - why is this??
Desktop
Oculus Rift S
I notice the resolution here seems to be about 1.2/1.3 times the default Rift S panel resolution for some reason
Can someone explain the "Internal Resolution" displayed in VR results?
On MacGruber VR benchmark he used Rift CV1 which has a per-eye panel resolution of 1080×1200... so VAM should render at 2160x1200... but result said resolution was 2688x1600
On my benchmark for Rift S which has a per-eye panel resolution of 1280×1440... so VAM should render at 2560x1440... but result said resolution was 3296x1776
In both the "Resolution Scale" was 1x
I don't think I have set any super-sampling anywhere
This appears to be about a 1.3x scaling in all dimensions - why is this??
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