• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Bathroom Tiny

Environments Bathroom Tiny

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Thank you) Proper sizing out of the box is still important, especially if these are familiar things, such as living spaces or household items. So that when building a scene, the user knows that, for example, by importing a chair or a refrigerator, he gets a "real" thing with the correct proportions)

Yup, but you'll see with the update. A 1.0 character from VaM seems gigantic compared to the sink or the toilets. And almost 90% of the people around here use males at 1.0 size : )
 
Yup, but you'll see with the update. A 1.0 character from VaM seems gigantic compared to the sink or the toilets. And almost 90% of the people around here use males at 1.0 size : )
Now I'll update it, and I'll take a look and take measurements)) Are you guided by a male or female character as a standard? (as far as I understand - the standard height / scale is 1.0 = 180cm for a woman)
 
Now everything is just great. The bathroom has really become tiny)) But the sizes of objects now seem almost perfect. Thanks again for a great asset, bravo hazmhox! I'm waiting for your new great projects
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hi! amazing work , i was wondering about the shader used on the glass. iv been trying to get a similar effect but cant seem to get it working for VR , any tips or if its a free shader could you point me to it?
 
Hi @hazmhox is there anyway I could make the glass shower panel clear?

I started a scene in there and have already put lots of work into it before I realised it's frosted, I could transfer it to your other Bathroom environment but I feel a cubicle won't work as well for what I have planned, if it's a no then it's a no

Thanks :)
 
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