• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
AutoThruster Plus

Plugins + Scripts AutoThruster Plus

Download [<1 MB]
Thank you for your hard work on this. Really appreciate this plugin.
This might be much more complex than I realise but is there any chance this could be made to work with HeMao or Skynet's tentacle assets?
From the limited knowledge of have of that asset, that's likely not something this plugin will be able to do. Perhaps if I eventually create a spin off for CUA's (such as dildos), but in it's current form, this plugin won't work for that. It's designed specifically around the male person atom and a target female atom.
 
Hello, I’m leaving this message because I have a question about how to use triggers.

I would like to use the “Reset All Settings to Default” function you created as a timeline trigger, but it does not appear in the receiver target list.

I’ve attached two images for reference.
hmm....I haven't checked, it is likely the case that that particular setting isn't currently discoverable by other plugins, though it should be an easy add and I'll look into it for when this gets updated next. In the meantime, you can load the plugin and save a preset on the default settings and then load that via trigger instead.
 
hmm....I haven't checked, it is likely the case that that particular setting isn't currently discoverable by other plugins, though it should be an easy add and I'll look into it for when this gets updated next. In the meantime, you can load the plugin and save a preset on the default settings and then load that via trigger instead.
Thank you :D
 
Reposted from review.

Feedback: The default preset, I found to be very overtuned. And so learning the plug-in with that first impression was rough.
The thrust is like half a meter! And then the accelleration kicks in xD
Some ideas:
- When in off state, a toggle for previewing either apex of the cycle (body positions at In or Out) would be handy
- An option to insert a pause.
- Include Hands as eligible targets.
- Move the basic cycle parameters to the top of the UI of the plugin.
Distance and Cycle duration are the most important,
and so they should be at the very top of -Thrust Cycle Controls- imo.
- If possible have both Enable Thrust and Stationary Penis toggle be visible regardless of which page you're on or how far you have scrolled.
 
Reposted from review.

Feedback: The default preset, I found to be very overtuned. And so learning the plug-in with that first impression was rough.
The thrust is like half a meter! And then the accelleration kicks in xD
Some ideas:
- When in off state, a toggle for previewing either apex of the cycle (body positions at In or Out) would be handy
- An option to insert a pause.
- Include Hands as eligible targets.
- Move the basic cycle parameters to the top of the UI of the plugin.
Distance and Cycle duration are the most important,
and so they should be at the very top of -Thrust Cycle Controls- imo.
- If possible have both Enable Thrust and Stationary Penis toggle be visible regardless of which page you're on or how far you have scrolled.
Hi. Thanks for the feedback. I'll take your points one by one
1 - I could likely add this pretty easily. The issue is that how far the male body actually moves is highly contigent on the node physics settings in your pose. So while I can create new spheres showing where the penis base node actually goes, it doesn't mean the actual physical body of the male will follow it exactly. But it's not a bad idea and I will likely implement it.
2 - Can you give me a bit more info on the pause? Pause while inside her? or at either end of the cycle?
3 - I do plan to add hands. The chest was just added, next will be hands. This one is likely going to be a bit harder due to the different in hand direction possibilities, plus each side.
4 - I'll take another look at that section to see if I agree about the organization. There was a certain method to the madness and I want to ensure I don't screw that up.
5 - I can maybe add those to the top buttons that don't go away. I did think about it when breaking the tabs out. I'll take another look.
 
Hi. Thanks for the feedback. I'll take your points one by one
1 - I could likely add this pretty easily. The issue is that how far the male body actually moves is highly contigent on the node physics settings in your pose. So while I can create new spheres showing where the penis base node actually goes, it doesn't mean the actual physical body of the male will follow it exactly. But it's not a bad idea and I will likely implement it.
2 - Can you give me a bit more info on the pause? Pause while inside her? or at either end of the cycle?
3 - I do plan to add hands. The chest was just added, next will be hands. This one is likely going to be a bit harder due to the different in hand direction possibilities, plus each side.
4 - I'll take another look at that section to see if I agree about the organization. There was a certain method to the madness and I want to ensure I don't screw that up.
5 - I can maybe add those to the top buttons that don't go away. I did think about it when breaking the tabs out. I'll take another look.
Awesome! Can't wait!

2 - I just meant to have a chance to skip a thrust cycle, if you will. Preferrebly with a slider to adjust probability.
 
Hello man! Trying to use your plugin but for some reason it doesn't work. First of all the penis is always bent 90 degrees and I don't know why. Playing around with the adj. back-forward like you mentioned doesn't fix the issue either. Also when I enable the thrust the motion is nonsensical, I assume it's because of the penis nodes pointing at the wrong direction. Thanks in advance!
2e04c6fa808c50edbd5fc85508a8edd6.jpg

https://gyazo.com/2e04c6fa808c50edbd5fc85508a8edd6
 
Hello man! Trying to use your plugin but for some reason it doesn't work. First of all the penis is always bent 90 degrees and I don't know why. Playing around with the adj. back-forward like you mentioned doesn't fix the issue either. Also when I enable the thrust the motion is nonsensical, I assume it's because of the penis nodes pointing at the wrong direction. Thanks in advance!
2e04c6fa808c50edbd5fc85508a8edd6.jpg

https://gyazo.com/2e04c6fa808c50edbd5fc85508a8edd6
Hi. Are you using any other plugins that affect the penis?
 
It seems you skipped my question.
Can you make thruster being able to get faster, maybe from using force?
In the Extra Body tabs maybe?
The controller speed can be very fast (and it may be very stupid) but the hips/body never follow, which make this setting useless if you try an fast pounding animations.
BodyLanguage can modify the speed of thrusts, but i dont want to use BL actually, your plugin is very good, beside that thrusting speed problem.
Any ways?
 
Dragontales updated AutoThruster Plus with a new update entry:

Unsynced Extras

Added a new tab to add extra body motions that do NOT sync with the thrust. Example - While the main thrust is happening, one or both are moving their heads down up. etc. Pretty much any movement that isn't in sync with the thrust motions.
View attachment 584428

Clarifications for Sync Mode
Thruster Sync - All Unsynced motions on the Thruster will happen together. Any on the Target will happen randomly.
Target Sync - All Unsynced motions on the Target will...

Read the rest of this update entry...
 
Any chance you'd consider adding a y torque option, at least on hip? Somewhere I saw you say you used Synergy to fill in some gaps with extra movement, but I can't seem to get a nice y torque to sync up properly, so a native option here would be amazing!
 
Any chance you'd consider adding a y torque option, at least on hip? Somewhere I saw you say you used Synergy to fill in some gaps with extra movement, but I can't seem to get a nice y torque to sync up properly, so a native option here would be amazing!
Yeah, I keep going back and forth on adding the torques to the primary thrust areas since it could interfere with the actual thrust....but I'll likely add them at some point soon as I also want it sometimes.
 
Great plugin! I managed to use Divining Rod with this plugin to fix the 90 degree bend problem. See any issues with that? I had to tweak the in/out params to get a reasonable motion. Love the synced parts on the target. Makes things a lot more lively.

I like to request an addition to the pullout feature. When the P pulls out, it currently just stays aimed where it was. It would be nice if it would pull out and pop up to point at the belly of the target. You know, the classic money shot. Maybe that could be done with triggers on the base rotation.
 
Great plugin! I managed to use Divining Rod with this plugin to fix the 90 degree bend problem. See any issues with that? I had to tweak the in/out params to get a reasonable motion. Love the synced parts on the target. Makes things a lot more lively.

I like to request an addition to the pullout feature. When the P pulls out, it currently just stays aimed where it was. It would be nice if it would pull out and pop up to point at the belly of the target. You know, the classic money shot. Maybe that could be done with triggers on the base rotation.
Hi. Glad you like the plugin. I haven't used it with Diving rod, and honestly, am not a fan of DR due to it's tendency to mess up nodes. But if it works for you, go for it. I would think it would get conflicts, but maybe not. As to your request, I was going to add that, but I just recently started using @Foost's amazing fluids plugin, triggering it on pullout and I THINK that might do what you want, and better than I could likely do. I know it spasms the penis on orgasm. I'm not 100 percent sure if it would move the penis to point up. I'll look into that more.
 
It seems you skipped my question.
Can you make thruster being able to get faster, maybe from using force?
In the Extra Body tabs maybe?
The controller speed can be very fast (and it may be very stupid) but the hips/body never follow, which make this setting useless if you try an fast pounding animations.
BodyLanguage can modify the speed of thrusts, but i dont want to use BL actually, your plugin is very good, beside that thrusting speed problem.
Any ways?
My apologies. I missed your reply. Let me look into it. If I understand you correctly, you're saying that at high thrust speeds the controller target is moving faster than the physics simulation can react to, so the hips and body just don't follow — they sort of float or lag behind, making fast pounding look broken. What you'd really want is a mode where instead of just repositioning the control node really fast, the plugin actually pushes the body using physics forces — so the simulation itself is driving the movement and the body has no choice but to respond. Basically, work with the physics engine instead of outrunning it?
 
Hi. Glad you like the plugin. I haven't used it with Diving rod, and honestly, am not a fan of DR due to it's tendency to mess up nodes. But if it works for you, go for it. I would think it would get conflicts, but maybe not. As to your request, I was going to add that, but I just recently started using @Foost's amazing fluids plugin, triggering it on pullout and I THINK that might do what you want, and better than I could likely do. I know it spasms the penis on orgasm. I'm not 100 percent sure if it would move the penis to point up. I'll look into that more.
I had a problem where without DR, your plugin missed the target altogether. I think they play nicely together, as long as you're not trying to control the angles separately.

I am using fluids on the pullout. I'll try the emitter force to see if that lifts it up. Good suggestion.
 
I had a problem where without DR, your plugin missed the target altogether. I think they play nicely together, as long as you're not trying to control the angles separately.

I am using fluids on the pullout. I'll try the emitter force to see if that lifts it up. Good suggestion.
The current implementation is that it aligns the penis base node, in line with the target out and in points. You can make these visible in the target adjustment tab. But the penis does have to be sort of already in line with those before the plugin becomes active. VAM is notorious for "Missing the target", which is kind of ironic for sex sandbox. lol. I might pull Diving Rod up and see what's going on under the hood to see if it might have something that an be utilized in this plugin for better alignment. Though, I've had good results already. I'd be curious to take your scene for a spin to see what's going on to make it miss. If you're willing feel free to PM me the file.
 
It seems you skipped my question.
Can you make thruster being able to get faster, maybe from using force?
In the Extra Body tabs maybe?
The controller speed can be very fast (and it may be very stupid) but the hips/body never follow, which make this setting useless if you try an fast pounding animations.
BodyLanguage can modify the speed of thrusts, but i dont want to use BL actually, your plugin is very good, beside that thrusting speed problem.
Any ways?
@axyal Could you do me a favor and test something for me? In the scene where you are trying to get a very fast thrust, could you raise the Hold Position Spring on the PenisBaseControl Node and see if that helps? Basically, This plugin moves the penis base node back and forth and the actual figure is connected to that (and other) nodes via physics springs. Ramping this up can tie the node to the actual penis much more tightly. IF this works for you (I did try it and think it's what you're looking for), then I can implement a setting in the plugin to change that spring, allowing for those faster thrusts. I was able to get a super fast thrust with the body keeping up. It did require using some of the extra body motions to help areas like the stomach, but I THINK this is what you're going for. If this doesn't work, then I'll have to see about implementing an actual physics thrust.

1776730576495.png
 
The current implementation is that it aligns the penis base node, in line with the target out and in points. You can make these visible in the target adjustment tab. But the penis does have to be sort of already in line with those before the plugin becomes active. VAM is notorious for "Missing the target", which is kind of ironic for sex sandbox. lol. I might pull Diving Rod up and see what's going on under the hood to see if it might have something that an be utilized in this plugin for better alignment. Though, I've had good results already. I'd be curious to take your scene for a spin to see what's going on to make it miss. If you're willing feel free to PM me the file.
The scene I was working with is way too complex. It's a totally hacked up ispinox scene. I'll try to put together something simpler.
 
I made something that doesn't exactly do what I saw before, but it does have a problem with pop-out. I thought the alignment was good, but maybe not. The problem is partly due to the tip being outside the opening at rest. That's what I wanted to demonstrate.

Download this scene of mine, to get the dependencies, then use the attached scene instead. The "LF JB" in the name refers to my other BDSM scene inspired by TCM 2003.
 

Attachments

  • Shed sex LF JB v4.json
    510.4 KB · Views: 0
Back
Top Bottom