Auto_Animated_1

Scenes Auto_Animated_1

Those are morphs i used in the animation which it appears you don't have.
It appears that morphs are not included in Dependencies. Can you tell me where I can get the 'Perfect Smile', 'TM_Nipple Erection' and 'UJV ***' morphs?
 
Facial Expressions are really nice!
Is this automated with some plugin or are recorded morphs animations?

I think facial expressions are the most important thing in any scene, sometimes the scene is really good but the girl is doing weird things with her mouth, eyes, etc and it breaks the immersion
 
Facial Expressions are really nice!
Is this automated with some plugin or are recorded morphs animations?

I think facial expressions are the most important thing in any scene, sometimes the scene is really good but the girl is doing weird things with her mouth, eyes, etc and it breaks the immersion
I animated these using reference videos which are called out in the animation names in timeline. I used expression morph sliders as targets and matched the expression on the reference clip every second, at a minimum.

I was suprised to not see more of this kind of thing in the animations i had come across. It really is responsible for a lot of imersion. And the randomization gives the impression of the atom making choices.
 
Do you know if it's possible to create a plugin with those animations?
Something like "Life" but with many of your realistic face expressions
 
Do you know if it's possible to create a plugin with those animations?
Something like "Life" but with many of your realistic face expressions
They work well because they are timed to the events happening, because i used reference videos and matched them. There are already pluggins that use the same morphs, but the behavior is decided procedurally, so less emersive.
 
sothothth updated Auto_Animated_1 with a new update entry:

version 1.11

RNG fixes for more animation variety.

Prep for future releases and cross compatibility.

Cross compatibility of "Auto" scenes:
Look for more "auto animated" scenes to be posted soon with new models. Each of these scenes will be cross compatible with eachother in that the animations from any of them can be imported into any other to build a custom library of animations.

In TIMELINE, "more" tab, import/export. Export the animations you want to add to another scene and import through the same interface. What makes this possible is that the position of the control nodes will never change between "auto" scenes to prevent interactive alignment breakage.

Read the rest of this update entry...
 
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