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Auto Genitals Gape - Global collisions

Plugins + Scripts Auto Genitals Gape - Global collisions

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Skynet

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Skynet submitted a new resource:

Auto Genitals Gape - Global collisions - Penetration issues is a thing of the past now :D

- Plugin that auto drives the Gape Morphs taken from my resource "Genital Gape Morphs",
tho they are embeded in the package so no need to download them as a dependency.

-- What this plugin does:
- Auto opens genital orifices based on the penetrating object's girth or diameter, not length unlike the other plugins
- Global collision detection, works with native vam toys, CUA toys, Male genitals, fingers, hands, fists... you name it and it will...

Read more about this resource...
 
1745289743055.png
 
What are the odds that we have two similar and both excellent plugins released at the same time. The other one:
https://hub.virtamate.com/resources/openup.56891/

Yours seems to be more fps-friendly and also more straightforward to use :)
Yeah i was thinking the same Open Up is nice but..the FPS issues..and also some morph bugging that stays on after the action,which make it weird looking vaginas lmao
 
The AutoGensGape penetration effects look pretty good with only minor deformation issues.
However, the morphs should be categorized as pose morphs to prevent them from being included in morph or appearance presets.
 
When I using BodyLanguge mod I can hear some clap sound when big penis penetrating vagina, something is bugged.... I'm also using Colide editor mod.
 
When Anal is ON, the penis is big and long and the person is at a bit of an angle, this shows up:

anal_on_protruding.jpg


Disabling Anal will remove it, which for my case is fine but wanted to share if there's something that could prevent it in future versions.
 
When Anal is ON, the penis is big and long and the person is at a bit of an angle, this shows up:

View attachment 483455

Disabling Anal will remove it, which for my case is fine but wanted to share if there's something that could prevent it in future versions.
Same, because of morph multiplier, insides of vagina or anus become too big it can clip trough skin in some poses.
 
damn, why didn't i get notified of any of the comments here?
The AutoGensGape penetration effects look pretty good with only minor deformation issues.
However, the morphs should be categorized as pose morphs to prevent them from being included in morph or appearance presets.
good point, will do so in the next update.
 
When I using BodyLanguge mod I can hear some clap sound when big penis penetrating vagina, something is bugged.... I'm also using Colide editor mod.
that's probably slap effects plugin in bodylanguage, my plugin doesn't have any audio files to play?
 
When Anal is ON, the penis is big and long and the person is at a bit of an angle, this shows up:

View attachment 483455

Disabling Anal will remove it, which for my case is fine but wanted to share if there's something that could prevent it in future versions.
hmm maybe you turned up ''morphs multiplier'' too much? you should only increase it by 0.1-0.3 max. the default 1 value should work for most genital sizes just fine
 
hmm maybe you turned up ''morphs multiplier'' too much? you should only increase it by 0.1-0.3 max. the default 1 value should work for most genital sizes just fine
I believe I left it at default, but cannot confirm for the moment.
The penis is quite large and long in the scene this occurs, and the female is at an angle, so those may be important factors that make it an edge case.
 
I believe I left it at default, but cannot confirm for the moment.
The penis is quite large and long in the scene this occurs, and the female is at an angle, so those may be important factors that make it an edge case.
hmm i've never had that happen when i was testing it, can you send .var package of the scene so i can check it in detail? bc i just logged in vam and tried all the possible hip angles both in anal & vaginal and never seem to replicate the clipping out problem atleast with default settings
edit: tried with max morphs multiplier (2x), still looks fine. maybe some other plugins are causing this? or male genital morphs?
 
Last edited:
hmm i've never had that happen when i was testing it, can you send .var package of the scene so i can check it in detail? bc i just logged in vam and tried all the possible hip angles both in anal & vaginal and never seem to replicate the clipping out problem atleast with default settings
Sorry for not following up with testing and replying but it was way past bedtime here 😴

So, some mistakes on my part when describing the above.
The first was I did actualy forgot that I changed the morphs multiplier to test and never returned it to default (1), was on 1.58. Thank you @zerofalling
I reverted to 1 and it was reduced but still clipped through.
I then checked the other plugin in the person that is related, openup by crablikecrab, needed because some colliders need to be disabled to have a better insertion result as the scene's theme is about scale differences. While the individual colliders listed in the plugin don't make a difference, disabling the plugin does make the clipping go away, and so maybe your plugin and crab's overlap in parts and exagerate the morphs, ending in the picture's result.

In my case, I uncheck Anal on your plugin and all is good for me, I didn't even want to target the anus but is tricky to adjust where it ends up in.
If you're still interested in seeing the scene and both plugins being used on the female person:


The animation in question has this symbol - the one on the bottom right:

Doggy.jpg


To see the clipping, you'll need to check Anal in your plugin in the female person (bottom of the list)

Thank you for such a needed plugin 🙇‍♂️
 
Last edited:
Sorry for not following up with testing and replying but it was way past bedtime here 😴

So, some mistakes on my part when describing the above.
The first was I did actualy forgot that I changed the morphs multiplier to test and never returned it to default (1), was on 1.58. Thank you @zerofalling
I reverted to 1 and it was reduced but still clipped through.
I then checked the other plugin in the person that is related, openup by crablikecrab, needed because some colliders need to be disabled to have a better insertion result as the scene's theme is about scale differences. While the individual colliders listed in the plugin don't make a difference, disabling the plugin does make the clipping go away, and so maybe your plugin and crab's overlap in parts and exagerate the morphs, ending in the picture's result.

In my case, I uncheck Anal on your plugin and all is good for me, I didn't even want to target the anus but is tricky to adjust where it ends up in.
If you're still interested in seeing the scene and both plugins being used on the female person:


The animation in question has this symbol - the one on the bottom right:

View attachment 483748

To see the clipping, you'll need to check Anal in your plugin in the female person (bottom of the list)

Thank you for such a needed plugin 🙇‍♂️
aah i see, bc i was going mad trying to recreate the issue with my plugin alone lol. it is meant to be used as standalone to affect genitals and i don't recommend having other plugins that contribute in the same way. you can use DiviningRod plugin on male figure to guide the penetration further to the specific orifice you want on the female figure.

and no problem! always happy to share goodies with the community :D
 
aah i see, bc i was going mad trying to recreate the issue with my plugin alone lol. it is meant to be used as standalone to affect genitals and i don't recommend having other plugins that contribute in the same way. you can use DiviningRod plugin on male figure to guide the penetration further to the specific orifice you want on the female figure.

and no problem! always happy to share goodies with the community :D
Yes, I have the male with Divining on, but on that position and size of penis it tends to hit the anus instead. Not an issue as I've unchecked anal and will be tweaking this specific animation.
I do however need OpenUp to disable some colliders in the female, if I don't the collisions are problematic. Other users may also end up combining the plugins as they each offer their own pluses and together you have a better result, with some downsides as seen. Letting @crablikecrab be aware of this, maybe you two can see a way to have both plugins work better together in future releases for even better results than having to pick one :)
 
The AutoGensGape penetration effects look pretty good with only minor deformation issues.
However, the morphs should be categorized as pose morphs to prevent them from being included in morph or appearance presets.
i forgot to ask which minor deformations are you talking about, can you please share some snaps so i can fix them?
 
Yes, I have the male with Divining on, but on that position and size of penis it tends to hit the anus instead. Not an issue as I've unchecked anal and will be tweaking this specific animation.
I do however need OpenUp to disable some colliders in the female, if I don't the collisions are problematic. Other users may also end up combining the plugins as they each offer their own pluses and together you have a better result, with some downsides as seen. Letting @crablikecrab be aware of this, maybe you two can see a way to have both plugins work better together in future releases for even better results than having to pick one :)
depending on how bent your female figure is you might want to fine tune the offsets for divingrod to properly target the right orifice, i've also made enabling/ disabling anal & vaginal triggerable so you can easily add trigger keyframe in timeline to have more precision. and i woulda liked to collaborate with him but my knowledge in C# is very limited (i'm still a noob at coding) atm and AI writes pretty much 80% of the code for me so i don't think i'm gonna understand anything he says lol
 
Yes, I have the male with Divining on, but on that position and size of penis it tends to hit the anus instead. Not an issue as I've unchecked anal and will be tweaking this specific animation.
I do however need OpenUp to disable some colliders in the female, if I don't the collisions are problematic. Other users may also end up combining the plugins as they each offer their own pluses and together you have a better result, with some downsides as seen. Letting @crablikecrab be aware of this, maybe you two can see a way to have both plugins work better together in future releases for even better results than having to pick one :)
Noticed too, that bigger penis try jump over to anus when penetrating vagina.
 
depending on how bent your female figure is you might want to fine tune the offsets for divingrod to properly target the right orifice, i've also made enabling/ disabling anal & vaginal triggerable so you can easily add trigger keyframe in timeline to have more precision. and i woulda liked to collaborate with him but my knowledge in C# is very limited (i'm still a noob at coding) atm and AI writes pretty much 80% of the code for me so i don't think i'm gonna understand anything he says lol

Just dropping by to say congratulations and well done! They way you tackled the problem is in many ways superior to how I wrote OpenUp, since mine only supports penises!

I also find it crazy how a problem that has gone unsolved for years, now has THREE plugins released within like a week of each other trying to do the same thing in different ways, crazy! A good kind of crazy.

About collaboration, I am definitely up for it, I think cooperation is way superior to competition (while I am not new to programming, I am new to game programming, so I don't mind anyone being a noob, including myself lol). I also invite the creator of the latest addition to the penetration plugin scene @boris47 to join. I haven't check his out yet, but it looks promising.

However, now that our plugins are out in the wild, maybe it's best we work separately for now and learn as much as we can about the different ways you can make penetration great. That way, when VaM2 addon kit is released, perhaps we can sync up and collaborate then! :)

Either way, yes or no, I'm just glad to see people dedicated to this lmao
 
thanks! congrats to you too, i honestly don't see this as competition.. the reason why i made this plugin is that i was tired of manually animating the genital morphs i made in timeline everytime i made a new scene, over & over... so i decided to automate them & thought afterwards it might actually be useful to the community so why not share it.
 
Hey there! Just wanted to know if this would be compatible with Boris47's DeeperPlugin? (especially considering it's a Session Plugin)


Also, since I think DeeperPlugin works best without using the ColliderEditor, would that affect your plugin in any way? (not sure if your plugin is purely dependent on Morphs, or if it also depends on the Vagina / Anus colliders).

Thanks!
 
Hey there! Just wanted to know if this would be compatible with Boris47's DeeperPlugin? (especially considering it's a Session Plugin)


Also, since I think DeeperPlugin works best without using the ColliderEditor, would that affect your plugin in any way? (not sure if your plugin is purely dependent on Morphs, or if it also depends on the Vagina / Anus colliders).

Thanks!
I really don't know tbh, my plugin only affects two morphs and requires two joint colliders from anus & vagina = 4 in total (not soft physics colliders). i don't know what colliders exactly the other plugins affect so you just have to test it out and see what happens.

From experience tuning colliders alone isn't enough to make things perfect bc a bunch of other parameters play a role as well. like glute soft body / spring settings, vam physics rate, person friction settings, high quality physics parameter, physics update cap parameter and so on..

My next solution probably will be a proximity sensor to pre-open the genitals to avoid having to mess with any of those.
 
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