• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Ass'td Breast Morphs Pack by SupaRioAmateur

Morphs Ass'td Breast Morphs Pack by SupaRioAmateur

Download [<1 MB]

Syrinxo

Well-known member
Featured Contributor
Joined
Jun 1, 2020
Messages
276
Reactions
3,875
Hey Syrinxo. Love these morphs you packed up, but got a question for you. These appear to be pose morphs only (even though they show under Morph And Pose. They are not saving with the look. When I apply them to a look and then save that look, reload the scene, load the look the morphs aren't applied (for example the Breast Scale Z). Please correct me if I am doing something wrong. If they are pose only, is there any chance we can convert these to be normal morphs so they will hold with the look?
 
I'm just curious as to where "Breast Crease 2/5/8/10" are?
I use the others and there are gaps that can't be filled with anything else!
the circled spots should be Crease 2

1751740865614.png



1751741500910.png
 
Last edited:
I'm just curious as to where "Breast Crease 2/5/8/10" are?
I use the others and there are gaps that can't be filled with anything else!
the circled spots should be Crease 2

View attachment 504504


View attachment 504506
Ew! Yeah, sorry, but I couldn't tell you. These are morphs by SupaRioAmateur, who had included the VAR for them in some other resource (I totally forget which) but didn't share it independently to use as a dependency, so I just upped it here (with permission). So, it is what it is. You could ask Supa, but they haven't been active for a few years now, so I doubt you'll get far.

If you're really getting into the nitty-gritty of morphs and you want to learn how to use Blender to make your own, I'm happy to coach, have run a bunch of people through the process before.
 
Ew! Yeah, sorry, but I couldn't tell you. These are morphs by SupaRioAmateur, who had included the VAR for them in some other resource (I totally forget which) but didn't share it independently to use as a dependency, so I just upped it here (with permission). So, it is what it is. You could ask Supa, but they haven't been active for a few years now, so I doubt you'll get far.

If you're really getting into the nitty-gritty of morphs and you want to learn how to use Blender to make your own, I'm happy to coach, have run a bunch of people through the process before.

yes i think that is the direction i'm going to have to take after all.
I'll take any help i can get!

Besides modifying breasts, i want to create some very simple morphs like Moving+rotating areolas that would work on the completely base female model, if that makes any sense?
 
yes i think that is the direction i'm going to have to take after all.
I'll take any help i can get!

Besides modifying breasts, i want to create some very simple morphs like Moving+rotating areolas that would work on the completely base female model, if that makes any sense?
Great! This is the guide for the basic process, laid out super simply: https://hub.virtamate.com/resources/how-to-use-blender-to-sculpt.2302/
Very useful for making simple little morphs like what you're describing.

As it says there, important to note: You need OLD BLENDER. New Blender (4.0+) doesn't have "Legacy" OBJ export that keeps all the vertex data in the OBJ file, so you'll end up with vertices in your model randomly swapping places with each other when you load it as a morph in DAZ - NOT pretty!

Then, a month from now when you decide you want to take the full in-game models you've morphed with 200 sliders in VAM and overhaul them all yourself in Blender, this is the guide you'll want: https://hub.virtamate.com/resources/vam-to-blender-to-vam.3759/
(looks like he has a solution to the "new Blender" problem there too, i haven't checked it out.)
This is the process that's a tad more complex, and there are some nuances that can become helpful to know for more extreme morphs, I'm happy to walk you through it.
Either way, ding me on Discord if you run into questions! (same name).
 
Back
Top Bottom