• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Animatis

Plugins + Scripts Animatis

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Played a bit with the plugin, I like it so far. Here's some feedback:

User Experience:
1. For keyframes tab: after you select a segment, the controls (slider/buttons) should be on the right side. Why? avoid scrolling each time
2. The Visual Timeline (the thing you can click on): Should be on the ANIMAITON SUITE tab. Why? That's where you spend most of the time and for a complex animation, you either have to remember where your keys are and precisely set it there, or move to the other tab, refresh, click then you even have to move the "currentTime" a bit in other to take effect (bug ig)
3. Rename animation shouldn't be in the "Sequencing"

Feature:
For the next animation create a "Random" from a (user selected) list of animations (showing all anims with a toggle should do it) probably collapsible since there will be a lot
 
Kimowal updated Animatis with a new update entry:

2.3-Major update-Curve editor

CURVE EDITOR v1.0

Features Implemented:
- Channel selector dropdown (position X, Y, Z for all controllers)
- Real-time curve visualization with grid
- Playhead indicator showing current animation time
- Keyframe display with selection (white = normal, yellow = selected)
- Tangent handles (blue circles) for adjusting curve shape

Editing:
- Click keyframe to select
- Drag keyframe to move (time + value)
- Drag tangent handles to adjust curve slope
- Auto-preview...

Read the rest of this update entry...
 
ok so first release with curve editor , hope you like it so far :) , im pushing for another update that may land tomorrow with a hell of lot more futures, consider this update phase 1 of the curve editor, im already at phase four 😁 so i have some more things to add but i looks real good right now. as for vr-friendly. well im not so sure it will be right now but i will work towards this after next update has been released(..or might be i wait and do that before next update is available.)
 
Played a bit with the plugin, I like it so far. Here's some feedback:

User Experience:
1. For keyframes tab: after you select a segment, the controls (slider/buttons) should be on the right side. Why? avoid scrolling each time
2. The Visual Timeline (the thing you can click on): Should be on the ANIMAITON SUITE tab. Why? That's where you spend most of the time and for a complex animation, you either have to remember where your keys are and precisely set it there, or move to the other tab, refresh, click then you even have to move the "currentTime" a bit in other to take effect (bug ig)
3. Rename animation shouldn't be in the "Sequencing"

Feature:
For the next animation create a "Random" from a (user selected) list of animations (showing all anims with a toggle should do it) probably collapsible since there will be a lot
to answer you on all .. : Animatis is very much in a startupphase and im basiccally learning myself as i go. this means there will probably in the future be differences made to how the tab-system is set up and whats in it. once we have all implementations for Animatis i will focus more on doing Animatis more vr-friendly and it might be i have to change a few things then, i dunno to be frank. i know i want to better the multiplayer tab couse right now its good but "meh".. so it need some work. your feedback is logged and i will adress them be sure, but right now im working to get the curve editor better.
 
Kimowal updated Animatis with a new update entry:

2.4- tabs & curveeditor changes

2.4- tabs & curveeditor changes

So this update has several changes to the tabs and the new curve editor.
Since curve editor`s introduction it has made some of the elements and some tabs obsolete so i decided to change the following(dont worry, if you dont like this change we can reverse :) )
So what has changed? :

✅ Removed VISUAL TIMELINE tab (redundant)
✅ Removed KEYFRAMES tab (moved to CURVES)
✅ Removed MOTION INTENSITY display (redundant with curves)
✅ Added individual speed...

Read the rest of this update entry...
 
Kimowal updated Animatis with a new update entry:

2.5 Dual Layer Architecture

Animatis Dual Layer Architecture — Changes Summary​

NEW FILES (5 files added)​

1. MotionBlock.cs — Data model for the motion block system

  • EditModeValues — Constants for edit modes (MotionBuilder = 0, TrackPrecision = 1). Used instead of enums (VaM crashes with custom enums).
  • BlockState — Constants for divergence tracking (Generated = 0, Modified = 1, Manual = 2). Tracks whether a builder-generated block has been hand-edited...

Read the rest of this update entry...
 
ok new rather big update is pending. should be released within a couple of hourse. as always please have a look and give feedbacks.
 
Dear Kimowal,

I have a problem with the plugin. When I load it it looks normal like this:

1774534482712.png


When I then capture a start pose and an end pose in MotionBuilder and switch back to TrackPrecision, some of the tabs at the top are overlaid by "current time" etc.:
1774534832934.png


Can this be fixed ? Thank you !!!
 
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