I think I have sorted everything right but struggeling with one material.
AO - Albedo
BC - Detail Albedo x
E - Height Map
M - Metallic
N - Normal Map
O - Occlusion
R - Roughness
Internal_ground_ao_texture - Ambient Occlusion?
Can I ignore this?
AO - Albedo
BC - Detail Albedo x
E - Height Map
M - Metallic
N - Normal Map
O - Occlusion
R - Roughness
Internal_ground_ao_texture - Ambient Occlusion?
Can I ignore this?